Fix crash during call to CommonMonitor.SetCharacterSlot

pull/9/head
Tianyi Cao 2024-02-07 20:01:49 -08:00
parent c10085b65a
commit fcee4d13da
1 changed files with 21 additions and 11 deletions

View File

@ -1,3 +1,5 @@
using System;
using System.Collections.Generic;
using HarmonyLib;
using Process;
using Util;
@ -5,24 +7,32 @@ using Util;
namespace AquaMai.Fix
{
/**
* Fix character selection crashing because get map color returns null
* Fix character selection crashing due to missing character data
*/
public class FixCharaCrash
{
public class FixCharaCrash {
// Check if the return is null. If it is, make up a color
[HarmonyPostfix]
[HarmonyPatch(typeof(CharacterSelectProces), "GetMapColorData")]
public static void GetMapColorData(ref CharacterSelectProces __instance, ref CharacterMapColorData __result)
{
if (__result != null) return;
public static void GetMapColorData(ref CharacterSelectProces __instance, ref CharacterMapColorData __result) {
if (__result != null)
return;
// 1 is a color that definitely exists
if (MapMaster.GetSlotData(1) == null)
{
if (MapMaster.GetSlotData(1) == null) {
MapMaster.GetSlotData(1).Load();
}
__result = MapMaster.GetSlotData(1);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Monitor.CommonMonitor), "SetCharacterSlot", new Type[] { typeof(MessageCharactorInfomationData) })]
public static bool SetCharacterSlot(ref MessageCharactorInfomationData data, Dictionary<int, CharacterSlotData> ____characterSlotData) {
if (!____characterSlotData.ContainsKey(data.MapKey)) {
Console.Log($"Could not get CharacterSlotData for character [Index={data.Index}, MapKey={data.MapKey}], ignoring...");
return false;
}
return true;
}
}
}