using AquaMai.Attributes; using HarmonyLib; using MAI2.Util; using Manager; using Monitor; using Monitor.MusicSelect.ChainList; using UnityEngine; namespace AquaMai.Fix; [GameVersion(24000)] public class FixLevelDisplay { [HarmonyPostfix] [HarmonyPatch(typeof(MusicChainCardObejct), "SetLevel")] private static void FixLevelShiftMusicChainCardObejct(MusicLevelID levelID, SpriteCounter ____digitLevel, SpriteCounter ____doubleDigitLevel, bool utage, GameObject ____difficultyUtageQuesionMarkSingleDigit, GameObject ____difficultyUtageQuesionMarkDoubleDigit) { switch (levelID) { case > MusicLevelID.Level9P: ____digitLevel.gameObject.SetActive(value: false); ____doubleDigitLevel.gameObject.SetActive(value: true); ____doubleDigitLevel.ChangeText(levelID.GetLevelNum().PadRight(3)); break; case >= MusicLevelID.None: ____digitLevel.gameObject.SetActive(value: true); ____doubleDigitLevel.gameObject.SetActive(value: false); ____digitLevel.ChangeText(levelID.GetLevelNum().PadRight(2)); break; } if (!utage) return; switch (levelID) { case > MusicLevelID.Level9P: ____difficultyUtageQuesionMarkSingleDigit.SetActive(value: false); ____difficultyUtageQuesionMarkDoubleDigit.SetActive(value: true); break; case >= MusicLevelID.None: ____difficultyUtageQuesionMarkSingleDigit.SetActive(value: true); ____difficultyUtageQuesionMarkDoubleDigit.SetActive(value: false); break; } } [HarmonyPostfix] [HarmonyPatch(typeof(SingleResultCardController), "SetLevel")] private static void FixLevelShiftSingleResultCardController(MusicLevelID levelID, bool isUtage, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble, GameObject ____utageQuestionMarkSingleDigit, GameObject ____utageQuestionMarkDoubleDigit) { FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, isUtage, ____utageQuestionMarkSingleDigit, ____utageQuestionMarkDoubleDigit); } [HarmonyPostfix] [HarmonyPatch(typeof(TotalResultPlayer), "SetLevel")] private static void FixLevelShiftTotalResultPlayer(MusicLevelID levelID, bool isUtage, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble, GameObject ____utageQuestionMarkSingleDigit, GameObject ____utageQuestionMarkDoubleDigit) { FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, isUtage, ____utageQuestionMarkSingleDigit, ____utageQuestionMarkDoubleDigit); } [HarmonyPostfix] [HarmonyPatch(typeof(ResultMonitor), "SetLevel")] private static void FixLevelShiftTotalResultPlayer(MusicLevelID levelID, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble) { FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, false, null, null); } [HarmonyPostfix] [HarmonyPatch(typeof(TrackStartMonitor), "SetTrackStart")] private static void FixLevelShiftTrackStartMonitor(int ___monitorIndex, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble, GameObject ____utageQuestionSingleDigit, GameObject ____utageQuestionDoubleDigit) { var music = Singleton.Instance.GetMusic(GameManager.SelectMusicID[___monitorIndex]); var levelID = (MusicLevelID)music.notesData[GameManager.SelectDifficultyID[___monitorIndex]].musicLevelID; FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, music.name.id >= 100000, ____utageQuestionSingleDigit, ____utageQuestionDoubleDigit); } }