using AquaMai.Attributes; namespace AquaMai.CustomKeyMap; public class Config { [ConfigComment( en: "These settings will work regardless of whether you have enabled segatools' io4 emulation", zh: "这里的设置无论你是否启用了 segatools 的 io4 模拟都会工作")] public bool Enable { get; set; } public KeyCodeID Test { get; set; } = (KeyCodeID)115; public KeyCodeID Service { get; set; } = (KeyCodeID)5; public KeyCodeID Button1_1P { get; set; } = (KeyCodeID)67; public KeyCodeID Button2_1P { get; set; } = (KeyCodeID)49; public KeyCodeID Button3_1P { get; set; } = (KeyCodeID)48; public KeyCodeID Button4_1P { get; set; } = (KeyCodeID)47; public KeyCodeID Button5_1P { get; set; } = (KeyCodeID)68; public KeyCodeID Button6_1P { get; set; } = (KeyCodeID)70; public KeyCodeID Button7_1P { get; set; } = (KeyCodeID)45; public KeyCodeID Button8_1P { get; set; } = (KeyCodeID)61; public KeyCodeID Select_1P { get; set; } = (KeyCodeID)25; public KeyCodeID Button1_2P { get; set; } = (KeyCodeID)80; public KeyCodeID Button2_2P { get; set; } = (KeyCodeID)81; public KeyCodeID Button3_2P { get; set; } = (KeyCodeID)78; public KeyCodeID Button4_2P { get; set; } = (KeyCodeID)75; public KeyCodeID Button5_2P { get; set; } = (KeyCodeID)74; public KeyCodeID Button6_2P { get; set; } = (KeyCodeID)73; public KeyCodeID Button7_2P { get; set; } = (KeyCodeID)76; public KeyCodeID Button8_2P { get; set; } = (KeyCodeID)79; public KeyCodeID Select_2P { get; set; } = (KeyCodeID)84; }