using Fx; using HarmonyLib; using Monitor; using UnityEngine; namespace AquaMai.Fix; public class HanabiFix { [HarmonyPatch(typeof(TapCEffect), "SetUpParticle")] [HarmonyPostfix] public static void FixMaxSize(TapCEffect __instance, FX_Mai2_Note_Color ____particleControler) { var entities = ____particleControler.GetComponentsInChildren(true); foreach (var entity in entities) { entity.maxParticleSize = 1f; } } }