using AquaMai.Config.Attributes; using MelonLoader; using UnityEngine; namespace AquaMai.Mods.Utils; [ConfigSection( en: "Output Unity logs (for debugging purposes)", zh: "输出 Unity 日志(调试用)", exampleHidden: true)] public static class LogUnity { public static void OnBeforePatch() { Application.logMessageReceived += Log; } private static void Log(string msg, string stackTrace, LogType type) { MelonLogger.Msg("[Unity] " + msg); MelonLogger.Msg("[Unity] " + stackTrace); } }