using UnityEngine; namespace AquaMai.Helpers; public static class GuiSizes { public static float PlayerWidth => Screen.height / 1920f * 1080; public static float PlayerCenter => AquaMai.AppConfig.UX.SinglePlayer ? Screen.width / 2f : Screen.width / 2f - PlayerWidth / 2; public static int FontSize => (int)(PlayerWidth * .015f); public static float LabelHeight => FontSize * 1.5f; public static float Margin => PlayerWidth * .005f; }