//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace AquaMai.Resources { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Locale { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Locale() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AquaMai.Resources.Locale", typeof(Locale).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Loaded!. /// internal static string Loaded { get { return ResourceManager.GetString("Loaded", resourceCulture); } } /// /// Looks up a localized string similar to Errors detected while loading! ///- Check if you have installed the wrong version of AquaMai, such as using SDEZ version on SDGA ///- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified ///- Check for conflicting mods, or enabled incompatible options. /// internal static string LoadError { get { return ResourceManager.GetString("LoadError", resourceCulture); } } /// /// Looks up a localized string similar to End. /// internal static string MarkRepeatEnd { get { return ResourceManager.GetString("MarkRepeatEnd", resourceCulture); } } /// /// Looks up a localized string similar to Start. /// internal static string MarkRepeatStart { get { return ResourceManager.GetString("MarkRepeatStart", resourceCulture); } } /// /// Looks up a localized string similar to Pause. /// internal static string Pause { get { return ResourceManager.GetString("Pause", resourceCulture); } } /// /// Looks up a localized string similar to Loop Not Set. /// internal static string RepeatNotSet { get { return ResourceManager.GetString("RepeatNotSet", resourceCulture); } } /// /// Looks up a localized string similar to Reset. /// internal static string RepeatReset { get { return ResourceManager.GetString("RepeatReset", resourceCulture); } } /// /// Looks up a localized string similar to Loop Set. /// internal static string RepeatStartEndSet { get { return ResourceManager.GetString("RepeatStartEndSet", resourceCulture); } } /// /// Looks up a localized string similar to Loop Start Set. /// internal static string RepeatStartSet { get { return ResourceManager.GetString("RepeatStartSet", resourceCulture); } } /// /// Looks up a localized string similar to Saving... Do not exit the game. /// internal static string SavingDontExit { get { return ResourceManager.GetString("SavingDontExit", resourceCulture); } } /// /// Looks up a localized string similar to Seek <<. /// internal static string SeekBackward { get { return ResourceManager.GetString("SeekBackward", resourceCulture); } } /// /// Looks up a localized string similar to Seek >>. /// internal static string SeekForward { get { return ResourceManager.GetString("SeekForward", resourceCulture); } } /// /// Looks up a localized string similar to Speed. /// internal static string Speed { get { return ResourceManager.GetString("Speed", resourceCulture); } } /// /// Looks up a localized string similar to Speed -. /// internal static string SpeedDown { get { return ResourceManager.GetString("SpeedDown", resourceCulture); } } /// /// Looks up a localized string similar to Speed Reset. /// internal static string SpeedReset { get { return ResourceManager.GetString("SpeedReset", resourceCulture); } } /// /// Looks up a localized string similar to Speed +. /// internal static string SpeedUp { get { return ResourceManager.GetString("SpeedUp", resourceCulture); } } } }