using HarmonyLib; namespace AquaMai.Fix; public class ForcePaidPlay { [HarmonyPrefix] [HarmonyPatch(typeof(Manager.Credit), "IsFreePlay")] private static bool PreIsFreePlay(ref bool __result) { __result = false; return false; } [HarmonyPrefix] [HarmonyPatch(typeof(Manager.Credit), "IsGameCostEnough")] private static bool PreIsGameCostEnough(ref bool __result) { __result = true; return false; } [HarmonyPrefix] [HarmonyPatch(typeof(AMDaemon.CreditUnit), "Credit", MethodType.Getter)] private static bool PreCredit(ref uint __result) { __result = 24; return false; } }