AquaDX/AquaMai/Main.cs

85 lines
3.0 KiB
C#

using System;
using AquaMai.Fix;
using MelonLoader;
using Tomlet;
namespace AquaMai
{
public static class BuildInfo
{
public const string Name = "AquaMai";
public const string Description = "Mod for Sinmai";
public const string Author = "Aza";
public const string Company = null;
public const string Version = "1.0.0";
public const string DownloadLink = null;
}
public class AquaMai : MelonMod
{
public static Config AppConfig { get; private set; }
private static void Patch(Type type)
{
MelonLogger.Msg($"> Patching {type}");
HarmonyLib.Harmony.CreateAndPatchAll(type);
}
/**
* Apply patches using reflection, based on the settings
*/
private static void ApplyPatches()
{
// Iterate over all properties of AppConfig
foreach (var categoryProp in AppConfig.GetType().GetProperties())
{
// Get the value of the category property (e.g., UX, Cheat)
var categoryValue = categoryProp.GetValue(AppConfig);
if (categoryValue == null) continue;
var categoryType = categoryValue.GetType();
// Iterate over properties in the category (e.g., SkipWarningScreen, SinglePlayer)
foreach (var settingProp in categoryType.GetProperties())
{
// The property should be a boolean
if (settingProp.PropertyType != typeof(bool)) continue;
// Check if the boolean value is true
if (!(bool) settingProp.GetValue(categoryValue)) continue;
// Get the Type from the config directive name
var directiveType = Type.GetType($"AquaMai.{categoryProp.Name}.{settingProp.Name}");
// If the type is found, call the Patch method
if (directiveType != null) Patch(directiveType);
else MelonLogger.Error($"Type not found for {categoryProp.Name}.{settingProp.Name}");
}
}
}
public override void OnInitializeMelon()
{
MelonLogger.Msg("Loading mod settings...");
// Check if AquaMai.toml exists
if (!System.IO.File.Exists("AquaMai.toml"))
{
MelonLogger.Error("AquaMai.toml not found! Please create it.");
return;
}
// Read AquaMai.toml to load settings
AppConfig = TomletMain.To<Config>(System.IO.File.ReadAllText("AquaMai.toml"));
// Apply patches based on the settings
ApplyPatches();
// Fixes that does not have side effects
// These don't need to be configurable
Patch(typeof(FixCharaCrash));
MelonLogger.Msg("Loaded!");
}
}
}