mirror of https://github.com/hykilpikonna/AquaDX
314 lines
13 KiB
XML
314 lines
13 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{788BC472-59F7-46F6-B760-65C18BA74389}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<RootNamespace>AquaMai</RootNamespace>
|
|
<AssemblyName>AquaMai</AssemblyName>
|
|
<TargetFramework>net472</TargetFramework>
|
|
<FileAlignment>512</FileAlignment>
|
|
<Deterministic>true</Deterministic>
|
|
<LangVersion>12</LangVersion>
|
|
<PlatformTarget>x64</PlatformTarget>
|
|
<OutputPath>$(SolutionDir)Output\</OutputPath>
|
|
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
|
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
|
<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
|
|
</PropertyGroup>
|
|
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugSymbols>false</DebugSymbols>
|
|
<DebugType>None</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<Prefer32Bit>false</Prefer32Bit>
|
|
</PropertyGroup>
|
|
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'SDGA145|AnyCPU' ">
|
|
<DefineConstants>SDGA145</DefineConstants>
|
|
<Optimize>true</Optimize>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<PlatformTarget>x64</PlatformTarget>
|
|
</PropertyGroup>
|
|
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DefineConstants>DEBUG</DefineConstants>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<Reference Include="0Harmony">
|
|
<HintPath>Libs\0Harmony.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="AMDaemon.NET">
|
|
<HintPath>Libs\AMDaemon.NET.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Assembly-CSharp">
|
|
<HintPath>Libs\Assembly-CSharp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Assembly-CSharp-firstpass">
|
|
<HintPath>Libs\Assembly-CSharp-firstpass.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="ILMerge, Version=1.24.0.0, Culture=neutral, PublicKeyToken=4d0e9a1cbec0d397, processorArchitecture=MSIL">
|
|
<HintPath>packages\ILMerge.Fody.1.24.0\lib\net452\ILMerge.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="MelonLoader">
|
|
<HintPath>Libs\MelonLoader.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Mono.Posix">
|
|
<HintPath>Libs\Mono.Posix.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Mono.Security">
|
|
<HintPath>Libs\Mono.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="mscorlib">
|
|
<HintPath>Libs\mscorlib.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Configuration">
|
|
<HintPath>Libs\System.Configuration.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Core">
|
|
<HintPath>Libs\System.Core.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security">
|
|
<HintPath>Libs\System.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml">
|
|
<HintPath>Libs\System.Xml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Tomlet, Version=5.4.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<HintPath>packages\Samboy063.Tomlet.5.4.0\lib\net35\Tomlet.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Analytics.DataPrivacy">
|
|
<HintPath>Libs\Unity.Analytics.DataPrivacy.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.TextMeshPro">
|
|
<HintPath>Libs\Unity.TextMeshPro.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>Libs\UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AccessibilityModule">
|
|
<HintPath>Libs\UnityEngine.AccessibilityModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AIModule">
|
|
<HintPath>Libs\UnityEngine.AIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AnimationModule">
|
|
<HintPath>Libs\UnityEngine.AnimationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ARModule">
|
|
<HintPath>Libs\UnityEngine.ARModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AssetBundleModule">
|
|
<HintPath>Libs\UnityEngine.AssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AudioModule">
|
|
<HintPath>Libs\UnityEngine.AudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.BaselibModule">
|
|
<HintPath>Libs\UnityEngine.BaselibModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClothModule">
|
|
<HintPath>Libs\UnityEngine.ClothModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterInputModule">
|
|
<HintPath>Libs\UnityEngine.ClusterInputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
<HintPath>Libs\UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>Libs\UnityEngine.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CrashReportingModule">
|
|
<HintPath>Libs\UnityEngine.CrashReportingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DirectorModule">
|
|
<HintPath>Libs\UnityEngine.DirectorModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.FileSystemHttpModule">
|
|
<HintPath>Libs\UnityEngine.FileSystemHttpModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GameCenterModule">
|
|
<HintPath>Libs\UnityEngine.GameCenterModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GridModule">
|
|
<HintPath>Libs\UnityEngine.GridModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.HotReloadModule">
|
|
<HintPath>Libs\UnityEngine.HotReloadModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ImageConversionModule">
|
|
<HintPath>Libs\UnityEngine.ImageConversionModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.IMGUIModule">
|
|
<HintPath>Libs\UnityEngine.IMGUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputModule">
|
|
<HintPath>Libs\UnityEngine.InputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
<HintPath>Libs\UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.LocalizationModule">
|
|
<HintPath>Libs\UnityEngine.LocalizationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Networking">
|
|
<HintPath>Libs\UnityEngine.Networking.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
<HintPath>Libs\UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
|
<HintPath>Libs\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Physics2DModule">
|
|
<HintPath>Libs\UnityEngine.Physics2DModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PhysicsModule">
|
|
<HintPath>Libs\UnityEngine.PhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ProfilerModule">
|
|
<HintPath>Libs\UnityEngine.ProfilerModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
|
<HintPath>Libs\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
|
<HintPath>Libs\UnityEngine.SharedInternalsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpatialTracking">
|
|
<HintPath>Libs\UnityEngine.SpatialTracking.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
|
<HintPath>Libs\UnityEngine.SpriteMaskModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
|
<HintPath>Libs\UnityEngine.SpriteShapeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.StreamingModule">
|
|
<HintPath>Libs\UnityEngine.StreamingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.StyleSheetsModule">
|
|
<HintPath>Libs\UnityEngine.StyleSheetsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubstanceModule">
|
|
<HintPath>Libs\UnityEngine.SubstanceModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainModule">
|
|
<HintPath>Libs\UnityEngine.TerrainModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
|
<HintPath>Libs\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextCoreModule">
|
|
<HintPath>Libs\UnityEngine.TextCoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextRenderingModule">
|
|
<HintPath>Libs\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TilemapModule">
|
|
<HintPath>Libs\UnityEngine.TilemapModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Timeline">
|
|
<HintPath>Libs\UnityEngine.Timeline.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TimelineModule">
|
|
<HintPath>Libs\UnityEngine.TimelineModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TLSModule">
|
|
<HintPath>Libs\UnityEngine.TLSModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>Libs\UnityEngine.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsModule">
|
|
<HintPath>Libs\UnityEngine.UIElementsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIModule">
|
|
<HintPath>Libs\UnityEngine.UIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UmbraModule">
|
|
<HintPath>Libs\UnityEngine.UmbraModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UNETModule">
|
|
<HintPath>Libs\UnityEngine.UNETModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
|
<HintPath>Libs\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityConnectModule">
|
|
<HintPath>Libs\UnityEngine.UnityConnectModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
<HintPath>Libs\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
<HintPath>Libs\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
<HintPath>Libs\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
<HintPath>Libs\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
<HintPath>Libs\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
<HintPath>Libs\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VehiclesModule">
|
|
<HintPath>Libs\UnityEngine.VehiclesModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VFXModule">
|
|
<HintPath>Libs\UnityEngine.VFXModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VideoModule">
|
|
<HintPath>Libs\UnityEngine.VideoModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VRModule">
|
|
<HintPath>Libs\UnityEngine.VRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.WindModule">
|
|
<HintPath>Libs\UnityEngine.WindModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.XRModule">
|
|
<HintPath>Libs\UnityEngine.XRModule.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<EmbeddedResource Include="AquaMai.zh.toml" WithCulture="false" />
|
|
<EmbeddedResource Include="AquaMai.toml" />
|
|
<EmbeddedResource Include="Resources\Locale.resx">
|
|
<Generator>ResXFileCodeGenerator</Generator>
|
|
<LastGenOutput>Locale.Designer.cs</LastGenOutput>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="Resources\Locale.zh.resx" WithCulture="false">
|
|
<DependentUpon>Locale.resx</DependentUpon>
|
|
</EmbeddedResource>
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<Content Include="FodyWeavers.xml" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<PackageReference Include="Fody" Version="6.8.1">
|
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
|
<PrivateAssets>all</PrivateAssets>
|
|
</PackageReference>
|
|
<PackageReference Include="ILMerge.Fody" Version="1.24.0">
|
|
<PrivateAssets>all</PrivateAssets>
|
|
</PackageReference>
|
|
<PackageReference Include="Samboy063.Tomlet" Version="5.4.0" />
|
|
</ItemGroup>
|
|
|
|
</Project>
|