mirror of https://github.com/hykilpikonna/AquaDX
162 lines
7.1 KiB
C#
162 lines
7.1 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using AquaMai.CustomKeyMap;
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namespace AquaMai
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{
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[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
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public class Config
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{
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public UXConfig UX { get; set; } = new();
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public CheatConfig Cheat { get; set; } = new();
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public FixConfig Fix { get; set; } = new();
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public UtilsConfig Utils { get; set; } = new();
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public TimeSavingConfig TimeSaving { get; set; } = new();
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public WindowStateConfig WindowState { get; set; } = new();
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public TouchSensitivityConfig TouchSensitivity { get; set; } = new();
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public CustomKeyMapConfig CustomKeyMap { get; set; } = new();
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public class CheatConfig
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{
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public bool TicketUnlock { get; set; }
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public bool MapUnlock { get; set; }
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public bool UnlockUtage { get; set; }
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}
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public class UXConfig
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{
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public string Locale { get; set; }
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public bool SinglePlayer { get; set; }
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public bool HideMask { get; set; }
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public bool LoadAssetsPng { get; set; }
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public bool LoadJacketPng { get; set; }
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public bool LoadAssetBundleWithoutManifest { get; set; }
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public bool QuickSkip { get; set; }
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public bool RandomBgm { get; set; }
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public bool DemoMaster { get; set; }
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public bool ExtendTimer { get; set; }
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public bool ImmediateSave { get; set; }
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public bool LoadLocalBga { get; set; }
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public bool TestProof { get; set; }
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public bool HideSelfMadeCharts { get; set; }
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public bool CustomFont { get; set; }
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public bool CustomNoteSkin { get; set; }
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public bool TouchToButtonInput { get; set; }
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public bool TrackStartProcessTweak { get; set; }
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public bool HideHanabi { get; set; }
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public string CustomVersionString { get; set; } = "";
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public string CustomPlaceName { get; set; } = "";
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public string ExecOnIdle { get; set; } = "";
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public string ExecOnEntry { get; set; } = "";
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}
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public class FixConfig
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{
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public bool SkipVersionCheck { get; set; }
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public bool RemoveEncryption { get; set; }
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public bool ForceAsServer { get; set; } = true;
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public bool ForceFreePlay { get; set; } = true;
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public bool ForcePaidPlay { get; set; }
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public int ExtendNotesPool { get; set; }
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public bool FrameRateLock { get; set; }
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public bool FontFix { get; set; }
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public bool SlideJudgeTweak { get; set; }
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public bool HanabiFix { get; set; }
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}
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public class UtilsConfig
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{
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public bool LogUserId { get; set; }
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public float JudgeAdjustA { get; set; }
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public float JudgeAdjustB { get; set; }
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public int TouchDelay { get; set; }
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public bool PractiseMode { get; set; }
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public bool SelectionDetail { get; set; }
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public bool ShowNetErrorDetail { get; set; }
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public bool FrameRateDisplay { get; set; }
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}
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public class TimeSavingConfig
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{
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public bool SkipWarningScreen { get; set; }
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public bool ImproveLoadSpeed { get; set; }
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public bool SkipToMusicSelection { get; set; }
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public bool SkipEventInfo { get; set; }
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public bool IWontTapOrSlideVigorously { get; set; }
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public bool SkipGameOverScreen { get; set; }
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public bool SkipTrackStart { get; set; }
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}
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public class WindowStateConfig
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{
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public bool Enable { get; set; }
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public bool Windowed { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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}
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public class TouchSensitivityConfig
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{
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public bool Enable { get; set; }
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public byte A1 { get; set; } = 40;
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public byte A2 { get; set; } = 40;
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public byte A3 { get; set; } = 40;
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public byte A4 { get; set; } = 40;
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public byte A5 { get; set; } = 40;
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public byte A6 { get; set; } = 40;
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public byte A7 { get; set; } = 40;
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public byte A8 { get; set; } = 40;
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public byte B1 { get; set; } = 20;
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public byte B2 { get; set; } = 20;
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public byte B3 { get; set; } = 20;
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public byte B4 { get; set; } = 20;
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public byte B5 { get; set; } = 20;
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public byte B6 { get; set; } = 20;
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public byte B7 { get; set; } = 20;
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public byte B8 { get; set; } = 20;
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public byte C1 { get; set; } = 20;
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public byte C2 { get; set; } = 20;
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public byte D1 { get; set; } = 20;
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public byte D2 { get; set; } = 20;
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public byte D3 { get; set; } = 20;
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public byte D4 { get; set; } = 20;
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public byte D5 { get; set; } = 20;
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public byte D6 { get; set; } = 20;
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public byte D7 { get; set; } = 20;
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public byte D8 { get; set; } = 20;
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public byte E1 { get; set; } = 20;
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public byte E2 { get; set; } = 20;
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public byte E3 { get; set; } = 20;
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public byte E4 { get; set; } = 20;
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public byte E5 { get; set; } = 20;
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public byte E6 { get; set; } = 20;
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public byte E7 { get; set; } = 20;
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public byte E8 { get; set; } = 20;
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}
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public class CustomKeyMapConfig
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{
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public bool Enable { get; set; }
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public KeyCodeID Test { get; set; } = (KeyCodeID)115;
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public KeyCodeID Service { get; set; } = (KeyCodeID)5;
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public KeyCodeID Button1_1P { get; set; } = (KeyCodeID)67;
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public KeyCodeID Button2_1P { get; set; } = (KeyCodeID)49;
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public KeyCodeID Button3_1P { get; set; } = (KeyCodeID)48;
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public KeyCodeID Button4_1P { get; set; } = (KeyCodeID)47;
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public KeyCodeID Button5_1P { get; set; } = (KeyCodeID)68;
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public KeyCodeID Button6_1P { get; set; } = (KeyCodeID)70;
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public KeyCodeID Button7_1P { get; set; } = (KeyCodeID)45;
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public KeyCodeID Button8_1P { get; set; } = (KeyCodeID)61;
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public KeyCodeID Select_1P { get; set; } = (KeyCodeID)25;
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public KeyCodeID Button1_2P { get; set; } = (KeyCodeID)80;
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public KeyCodeID Button2_2P { get; set; } = (KeyCodeID)81;
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public KeyCodeID Button3_2P { get; set; } = (KeyCodeID)78;
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public KeyCodeID Button4_2P { get; set; } = (KeyCodeID)75;
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public KeyCodeID Button5_2P { get; set; } = (KeyCodeID)74;
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public KeyCodeID Button6_2P { get; set; } = (KeyCodeID)73;
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public KeyCodeID Button7_2P { get; set; } = (KeyCodeID)76;
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public KeyCodeID Button8_2P { get; set; } = (KeyCodeID)79;
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public KeyCodeID Select_2P { get; set; } = (KeyCodeID)84;
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}
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}
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}
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