AquaDX/AquaMai/UX/ImmediateSave.cs

241 lines
7.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using AquaMai.Helpers;
using AquaMai.Resources;
using AquaMai.Utils;
using CriAtomDebugDetail;
using DB;
using HarmonyLib;
using MAI2.Util;
using MAI2System;
using Manager;
using Manager.MaiStudio;
using Manager.UserDatas;
using MelonLoader;
using Monitor.Entry.Parts.Screens;
using Net.Packet;
using Net.Packet.Helper;
using Net.Packet.Mai2;
using Process;
using Process.UserDataNet.State.UserDataULState;
using UnityEngine;
namespace AquaMai.UX;
public class ImmediateSave
{
[HarmonyPrefix]
[HarmonyPatch(typeof(StateULUserAime), "RequestUploadUserPlayLogData")]
public static bool PreRequestUploadUserPlayLogData(StateULUserAime __instance)
{
Traverse.Create(__instance).Method("RequestUploadUserPortraitData").GetValue();
return false;
}
private static SavingUi ui;
[HarmonyPostfix]
[HarmonyPatch(typeof(ResultProcess), "OnStart")]
public static void ResultProcessOnStart()
{
var doneCount = 0;
void CheckSaveDone()
{
doneCount++;
if (doneCount != 4) return;
if (ui == null) return;
UnityEngine.Object.Destroy(ui);
ui = null;
}
for (int i = 0; i < 2; i++)
{
var userData = Singleton<UserDataManager>.Instance.GetUserData(i);
if (!userData.IsEntry || userData.IsGuest())
{
doneCount += 2;
continue;
}
if (ui == null)
{
ui = SharedInstances.GameMainObject.gameObject.AddComponent<SavingUi>();
}
SaveDataFix(userData);
PacketHelper.StartPacket(Shim.CreatePacketUploadUserPlaylog(i, userData, (int)GameManager.MusicTrackNumber - 1,
delegate
{
MelonLogger.Msg("Playlog saved");
CheckSaveDone();
},
delegate(PacketStatus err)
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, i);
MelonLogger.Error("Playlog save error");
MelonLogger.Error(err);
MessageHelper.ShowMessage("Playlog save error");
CheckSaveDone();
}));
PacketHelper.StartPacket(Shim.CreatePacketUpsertUserAll(i, userData, delegate(int code)
{
if (code == 1)
{
MelonLogger.Msg("UserAll saved");
CheckSaveDone();
}
else
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, i);
MelonLogger.Error("UserAll upsert error");
MelonLogger.Error(code);
MessageHelper.ShowMessage("UserAll upsert error");
CheckSaveDone();
}
}, delegate(PacketStatus err)
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, i);
MelonLogger.Error("UserAll upsert error");
MelonLogger.Error(err);
MessageHelper.ShowMessage("UserAll upsert error");
CheckSaveDone();
}));
}
}
private static void SaveDataFix(UserData userData)
{
UserDetail detail = userData.Detail;
_ = userData.ScoreList;
detail.EventWatchedDate = TimeManager.GetDateString(TimeManager.PlayBaseTime);
userData.CalcTotalValue();
float num = 0f;
try
{
if (userData.RatingList.RatingList.Any())
{
num = userData.RatingList.RatingList.Last().SingleRate;
}
}
catch
{
}
num = (float)Math.Ceiling((double)((num + 1f) / GameManager.TheoryRateBorderNum) * 10.0);
float num2 = 0f;
try
{
if (userData.RatingList.NextRatingList.Any())
{
num2 = userData.RatingList.NewRatingList.Last().SingleRate;
}
}
catch
{
}
num2 = (float)Math.Ceiling((double)((num2 + 1f) / GameManager.TheoryRateBorderNum) * 10.0);
string logDateString = TimeManager.GetLogDateString(TimeManager.PlayBaseTime);
string timeJp = (string.IsNullOrEmpty(userData.Detail.DailyBonusDate) ? TimeManager.GetLogDateString(0L) : userData.Detail.DailyBonusDate);
if (userData.IsEntry && userData.Detail.IsNetMember >= 2 && !GameManager.IsEventMode && TimeManager.GetUnixTime(logDateString) > TimeManager.GetUnixTime(timeJp) && Singleton<UserDataManager>.Instance.IsSingleUser() && !GameManager.IsFreedomMode && !GameManager.IsCourseMode && !DoneEntry.IsWeekdayBonus(userData))
{
userData.Detail.DailyBonusDate = logDateString;
}
List<UserRate> list = new List<UserRate>();
List<UserRate> list2 = new List<UserRate>();
List<UserScore>[] scoreList = userData.ScoreList;
List<UserRate> ratingList = userData.RatingList.RatingList;
List<UserRate> newRatingList = userData.RatingList.NewRatingList;
int achive = RatingTableID.Rate_22.GetAchive();
for (int j = 0; j < scoreList.Length; j++)
{
if (scoreList[j] == null)
{
continue;
}
foreach (UserScore item2 in scoreList[j])
{
if (achive <= item2.achivement)
{
continue;
}
MusicData music = Singleton<DataManager>.Instance.GetMusic(item2.id);
if (music == null)
{
continue;
}
UserRate item = new UserRate(item2.id, j, item2.achivement, (uint)music.version);
if (item.OldFlag)
{
if (num <= (float)item.Level && !ratingList.Contains(item))
{
list.Add(item);
}
}
else if (num2 <= (float)item.Level && !newRatingList.Contains(item))
{
list2.Add(item);
}
}
}
list.Sort();
list.Reverse();
if (list.Count > 10)
{
list.RemoveRange(10, list.Count - 10);
}
userData.RatingList.NextRatingList = list;
list2.Sort();
list2.Reverse();
if (list2.Count > 10)
{
list2.RemoveRange(10, list2.Count - 10);
}
userData.RatingList.NextNewRatingList = list2;
userData.Detail.LastPlayCredit = 0;
userData.Detail.LastPlayMode = 0;
if (GameManager.IsFreedomMode)
{
userData.Detail.LastPlayMode = 1;
}
if (GameManager.IsCourseMode)
{
userData.Detail.LastPlayMode = 2;
}
userData.Detail.LastGameId = ConstParameter.GameIDStr;
userData.Detail.LastRomVersion = Singleton<SystemConfig>.Instance.config.romVersionInfo.versionNo.versionString;
userData.Detail.LastDataVersion = Singleton<SystemConfig>.Instance.config.dataVersionInfo.versionNo.versionString;
}
private class SavingUi : MonoBehaviour
{
public void OnGUI()
{
var y = Screen.height * .075f;
var width = GuiSizes.FontSize * 20f;
var x = GuiSizes.PlayerCenter + GuiSizes.PlayerWidth / 2f - width;
var rect = new Rect(x, y, width, GuiSizes.LabelHeight * 2.5f);
var labelStyle = GUI.skin.GetStyle("label");
labelStyle.fontSize = (int)(GuiSizes.FontSize * 1.2);
labelStyle.alignment = TextAnchor.MiddleCenter;
GUI.Box(rect, "");
GUI.Label(rect, Locale.SavingDontExit);
}
}
}