AquaDX/AquaMai/TimeSaving/ShowQuickEndPlay.cs

62 lines
1.8 KiB
C#

using System.Collections.Generic;
using AquaMai.Helpers;
using AquaMai.Resources;
using HarmonyLib;
using MAI2.Util;
using Manager;
using Monitor;
using Process;
using UnityEngine;
namespace AquaMai.TimeSaving;
public class ShowQuickEndPlay
{
private static bool _showUi;
[HarmonyPatch(typeof(GameProcess), "OnStart")]
[HarmonyPostfix]
public static void GameProcessPostStart(GameMonitor[] ____monitors)
{
_showUi = false;
____monitors[0].gameObject.AddComponent<Ui>();
}
[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
[HarmonyPostfix]
public static void GameProcessPostUpdate(GameProcess __instance, Message[] ____message, ProcessDataContainer ___container, byte ____sequence)
{
_showUi = ____sequence switch
{
9 => false,
> 4 => true,
_ => false
};
if (_showUi && (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B4) || InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.E4)))
{
var traverse = Traverse.Create(__instance);
___container.processManager.SendMessage(____message[0]);
Singleton<GamePlayManager>.Instance.SetSyncResult(0);
traverse.Method("SetRelease").GetValue();
}
}
private class Ui : MonoBehaviour
{
public void OnGUI()
{
if (!_showUi) return;
// 这里重新 setup 一下 style 也可以
var x = GuiSizes.PlayerCenter;
var y = Screen.height - GuiSizes.PlayerWidth * .37f;
var width = GuiSizes.PlayerWidth * .25f;
var height = GuiSizes.PlayerWidth * .13f;
GUI.Box(new Rect(x, y, width, height), "");
GUI.Button(new Rect(x, y, width, height), Locale.Skip);
}
}
}