mirror of https://github.com/hykilpikonna/AquaDX
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using DB;
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using HarmonyLib;
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using MAI2.Util;
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using Manager;
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using Monitor;
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using Process;
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using Process.Information;
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namespace AquaMai.TimeSaving
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{
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public class SkipToMusicSelection
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{
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/*
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* Highly experimental, may well break some stuff
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* Works by overriding the info screen (where it shows new events and stuff)
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* to directly exit to the music selection screen, skipping character and
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* event selection, among others
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*/
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[HarmonyPrefix]
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[HarmonyPatch(typeof(InformationProcess), "OnUpdate")]
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public static bool OnUpdate(InformationProcess __instance, ProcessDataContainer ___container)
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{
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GameManager.SetMaxTrack();
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// Set headphone volume
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for (var i = 0; i < 2; i++)
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{
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var userData = UserDataManager.Instance.GetUserData(i);
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if (userData.IsEntry)
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{
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OptionHeadphonevolumeID headPhoneVolume = userData.Option.HeadPhoneVolume;
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SoundManager.SetHeadPhoneVolume(i, headPhoneVolume.GetValue());
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}
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}
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___container.processManager.AddProcess(new MusicSelectProcess(___container));
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___container.processManager.ReleaseProcess(__instance);
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MapResultMonitor), "Initialize")]
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public static void MapResultMonitorPreInitialize(int monIndex)
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{
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var userData = Singleton<UserDataManager>.Instance.GetUserData(monIndex);
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var index = userData.MapList.FindIndex((UserMapData m) => m.ID == userData.Detail.SelectMapID);
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if (index >= 0) return;
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userData.MapList.Clear();
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}
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}
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}
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