mirror of https://github.com/hykilpikonna/AquaDX
74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using HarmonyLib;
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using Mai2.Mai2Cue;
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using MAI2.Util;
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using Manager;
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using MelonLoader;
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namespace AquaMai.UX
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{
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public class RandomBgm
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{
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private static List<string> _acbs = new List<string>();
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[HarmonyPostfix]
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[HarmonyPatch(typeof(SoundManager), "Initialize")]
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public static void Init()
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{
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if (!Directory.Exists(Path.Combine(Environment.CurrentDirectory, "LocalAssets", "Mai2Cue"))) return;
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var files = Directory.EnumerateFiles(Path.Combine(Environment.CurrentDirectory, "LocalAssets", "Mai2Cue"));
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foreach (var file in files)
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{
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if (!file.EndsWith(".acb")) continue;
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// Seems there's limit for max opened ACB files
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_acbs.Add(Path.ChangeExtension(file, null));
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}
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MelonLogger.Msg($"Random BGM loaded {_acbs.Count} files");
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SoundManager), "Play")]
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public static void PrePlay(ref SoundManager.AcbID acbID, int cueID)
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{
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if (acbID != SoundManager.AcbID.Default) return;
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if (_acbs.Count == 0) return;
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var cueIndex = (Cue)cueID;
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switch (cueIndex)
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{
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case Cue.BGM_ENTRY:
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case Cue.BGM_COLLECTION:
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case Cue.BGM_RESULT_CLEAR:
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case Cue.BGM_RESULT:
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var acb = _acbs[UnityEngine.Random.Range(0, _acbs.Count)];
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acbID = SoundManager.AcbID.Max;
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var result = Singleton<SoundCtrl>.Instance.LoadCueSheet((int)acbID, acb);
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MelonLogger.Msg($"Picked {acb} for {cueIndex}, result: {result}");
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return;
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default:
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return;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SoundManager), "PlayBGM")]
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public static bool PrePlayBGM(ref int target)
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{
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switch (target)
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{
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case 0:
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return true;
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case 1:
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return false;
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case 2:
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target = 0;
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return true;
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default:
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return false;
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}
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}
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}
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}
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