AquaDX/AquaMai/UX/TouchToButtonInput.cs

57 lines
1.9 KiB
C#

using HarmonyLib;
using Manager;
using Process;
using static Manager.InputManager;
namespace AquaMai.UX;
public class TouchToButtonInput
{
private static bool _isPlaying = false;
[HarmonyPostfix]
[HarmonyPatch(typeof(GameProcess), "OnStart")]
public static void OnGameProcessStart(GameProcess __instance)
{
_isPlaying = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameProcess), "OnRelease")]
public static void OnGameProcessRelease(GameProcess __instance)
{
_isPlaying = false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Manager.InputManager), "GetButtonDown")]
public static void GetButtonDown(ref bool __result, int monitorId, ButtonSetting button)
{
if (_isPlaying || __result) return;
if (button.ToString().StartsWith("Button"))
{
__result = GetTouchPanelAreaDown(monitorId, (TouchPanelArea)button);
}
else if (button.ToString().Equals("Select"))
{
__result = GetTouchPanelAreaLongPush(monitorId, TouchPanelArea.C1, 500L) || GetTouchPanelAreaLongPush(monitorId, TouchPanelArea.C2, 500L);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Manager.InputManager), "GetButtonPush")]
public static void GetButtonPush(ref bool __result, int monitorId, ButtonSetting button)
{
if (_isPlaying || __result) return;
if (button.ToString().StartsWith("Button")) __result = GetTouchPanelAreaPush(monitorId, (TouchPanelArea)button);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Manager.InputManager), "GetButtonLongPush")]
public static void GetButtonLongPush(ref bool __result, int monitorId, ButtonSetting button, long msec)
{
if (_isPlaying || __result) return;
if (button.ToString().StartsWith("Button")) __result = GetTouchPanelAreaLongPush(monitorId, (TouchPanelArea)button, msec);
}
}