AquaDX/AquaMai/Utils/FrameRateDisplay.cs

50 lines
1.2 KiB
C#

using AquaMai.Helpers;
using HarmonyLib;
using Main;
using UnityEngine;
namespace AquaMai.Utils;
public class FrameRateDisplay
{
[HarmonyPatch(typeof(GameMainObject), "Awake")]
[HarmonyPostfix]
public static void ShowUi(GameMainObject __instance)
{
__instance.gameObject.AddComponent<Ui>();
}
private class Ui : MonoBehaviour
{
private static float sampleTime = 1f;
private static int frame;
private static float time;
private static float fps;
public void OnGUI()
{
var labelStyle = GUI.skin.GetStyle("label");
labelStyle.fontSize = GuiSizes.FontSize;
labelStyle.alignment = TextAnchor.MiddleCenter;
const float x = 10f;
const float y = 10f;
var width = GuiSizes.FontSize * 7f;
var height = GuiSizes.LabelHeight * 1.5f;
frame += 1;
time += Time.deltaTime;
if (time >= sampleTime)
{
fps = frame / time;
frame = 0;
time = 0;
}
GUI.Box(new Rect(x, y, width, height), "");
GUI.Label(new Rect(x, y, width, height), $"{fps:0.0} FPS");
}
}
}