mirror of https://github.com/hykilpikonna/AquaDX
92 lines
2.8 KiB
C#
92 lines
2.8 KiB
C#
using System;
|
|
using HarmonyLib;
|
|
using MAI2.Util;
|
|
using Manager;
|
|
using Monitor;
|
|
using Process;
|
|
using UnityEngine;
|
|
|
|
namespace AquaMai.Cheat;
|
|
|
|
public class DebugFeature
|
|
{
|
|
# if SDGA145
|
|
private static bool isPause;
|
|
private static double timer;
|
|
|
|
[HarmonyPostfix]
|
|
[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
|
|
public static void PostGameProcessUpdate(GameProcess __instance, byte ____sequence, MovieController ____gameMovie, GameMonitor[] ____monitors)
|
|
{
|
|
if (____sequence != 4) return;
|
|
// GameSequence.Play
|
|
if (!isPause)
|
|
{
|
|
timer += GameManager.GetGameMSecAddD();
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.Home))
|
|
{
|
|
GameManager.AutoPlay = (GameManager.AutoPlayMode)((int)(GameManager.AutoPlay + 1) % Enum.GetNames(typeof(GameManager.AutoPlayMode)).Length);
|
|
}
|
|
else if (Input.GetKeyDown(KeyCode.Return))
|
|
{
|
|
isPause = !isPause;
|
|
SoundManager.PauseMusic(isPause);
|
|
____gameMovie.Pause(isPause);
|
|
NotesManager.Pause(isPause);
|
|
}
|
|
else if (DebugInput.GetKeyDown(KeyCode.LeftArrow) || DebugInput.GetKeyDown(KeyCode.RightArrow))
|
|
{
|
|
var num23 = 0;
|
|
if (DebugInput.GetKeyDown(KeyCode.LeftArrow))
|
|
{
|
|
num23 = -1000;
|
|
}
|
|
if (DebugInput.GetKeyDown(KeyCode.RightArrow))
|
|
{
|
|
num23 = 1000;
|
|
}
|
|
int addMsec = ((!DebugInput.GetKey(KeyCode.LeftShift) && !DebugInput.GetKey(KeyCode.RightShift)) ? ((!DebugInput.GetKey(KeyCode.LeftControl) && !DebugInput.GetKey(KeyCode.RightControl)) ? num23 : (num23 * 10)) : (num23 * 5));
|
|
Singleton<GamePlayManager>.Instance.Initialize();
|
|
DebugTimeSkip(addMsec);
|
|
}
|
|
|
|
return;
|
|
|
|
|
|
void DebugTimeSkip(int addMsec)
|
|
{
|
|
____gameMovie.Pause(pauseFlag: true);
|
|
NotesManager.Pause(true);
|
|
if (addMsec >= 0)
|
|
{
|
|
timer += addMsec;
|
|
}
|
|
else
|
|
{
|
|
timer = timer + addMsec >= 0.0 ? timer + addMsec : 0.0;
|
|
}
|
|
____gameMovie.SetSeekFrame(timer);
|
|
SoundManager.SeekMusic((int)timer);
|
|
for (int i = 0; i < ____monitors.Length; i++)
|
|
{
|
|
____monitors[i].Seek((int)timer);
|
|
}
|
|
// magic number, dont know why
|
|
NotesManager.StartPlay((int)timer + 91);
|
|
NotesManager.Pause(isPause);
|
|
if (!isPause)
|
|
{
|
|
SoundManager.PauseMusic(pause: false);
|
|
____gameMovie.Pause(pauseFlag: false);
|
|
}
|
|
else
|
|
{
|
|
____gameMovie.Pause(pauseFlag: true);
|
|
}
|
|
__instance.UpdateNotes();
|
|
}
|
|
}
|
|
# endif
|
|
}
|