mirror of https://github.com/hykilpikonna/AquaDX
96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.IO;
|
|
using System.Text.RegularExpressions;
|
|
using System.Threading;
|
|
using AquaMai.Helpers;
|
|
using HarmonyLib;
|
|
using Main;
|
|
using MelonLoader;
|
|
using UnityEngine;
|
|
|
|
namespace AquaMai.Utils;
|
|
|
|
public class ShowErrorLog
|
|
{
|
|
private static Ui _errorUi;
|
|
|
|
[HarmonyPostfix]
|
|
[HarmonyPatch(typeof(GameMain), "ExceptionHandler")]
|
|
private static void ExceptionHandler(GameMain __instance, Exception e)
|
|
{
|
|
if (_errorUi == null)
|
|
{
|
|
_errorUi = new GameObject("ErrorUI").AddComponent<Ui>();
|
|
_errorUi.gameObject.SetActive(true);
|
|
}
|
|
string logFile = $"{MAI2System.Path.ErrorLogPath}{DateTime.Now:yyyyMMddHHmmss}.log";
|
|
MelonLogger.Msg("Error Log:");
|
|
if (File.Exists(logFile))
|
|
{
|
|
MelonLogger.Error(File.ReadAllText(logFile));
|
|
_errorUi.SetErrorLog(File.ReadAllText(logFile));
|
|
}
|
|
else
|
|
{
|
|
MelonLogger.Error(e);
|
|
_errorUi.SetErrorLog(e.ToString());
|
|
}
|
|
|
|
Application.quitting += ApplicationOnQuitting;
|
|
_errorUi.StartCoroutine(_errorUi.Show());
|
|
}
|
|
|
|
private static void ApplicationOnQuitting()
|
|
{
|
|
Thread.Sleep(Timeout.Infinite);
|
|
}
|
|
|
|
private class Ui : MonoBehaviour
|
|
{
|
|
private string _errorLog = "";
|
|
|
|
public void SetErrorLog(string text)
|
|
{
|
|
_errorLog = "Error Log:\n" + text;
|
|
}
|
|
|
|
public void OnGUI()
|
|
{
|
|
var labelStyle = new GUIStyle(GUI.skin.label)
|
|
{
|
|
fontSize = GuiSizes.FontSize,
|
|
alignment = TextAnchor.MiddleLeft,
|
|
normal = new GUIStyleState(){textColor = Color.black}
|
|
};
|
|
|
|
var boxStyle = new GUIStyle(GUI.skin.box)
|
|
{
|
|
normal = new GUIStyleState() { background = Texture2D.whiteTexture }
|
|
};
|
|
|
|
int logLineCount = Regex.Matches(_errorLog, "\n").Count + 1;
|
|
float offset = GuiSizes.PlayerCenter * 0.12f;
|
|
var x = GuiSizes.PlayerCenter / 2f + offset / 2f;
|
|
var y = Screen.height / 1.8f;
|
|
var width = GuiSizes.PlayerCenter - offset;
|
|
var height = GuiSizes.LabelHeight * logLineCount + GuiSizes.Margin * 2;
|
|
|
|
GUI.Box(new Rect(x, y, width, height), "", boxStyle);
|
|
GUI.Label(new Rect(x, y, width, height), _errorLog, labelStyle);
|
|
if (!AquaMai.AppConfig.UX.SinglePlayer)
|
|
{
|
|
GUI.Box(new Rect(x + GuiSizes.PlayerWidth, y, width, height), "", boxStyle);
|
|
GUI.Label(new Rect(x + GuiSizes.PlayerWidth, y, width, height), _errorLog, labelStyle);
|
|
}
|
|
}
|
|
|
|
public IEnumerator Show()
|
|
{
|
|
while (true)
|
|
{
|
|
yield return null; // 让 Unity 处理一帧
|
|
}
|
|
}
|
|
}
|
|
} |