AquaDX/AquaMai/AquaMai.Config.HeadlessLoader/ResourceLoader.cs

43 lines
1.6 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using Mono.Cecil;
namespace AquaMai.Config.HeadlessLoader;
public class ResourceLoader
{
private const string DLL_SUFFIX = ".dll";
private const string COMPRESSED_SUFFIX = ".compressed";
private const string DLL_COMPRESSED_SUFFIX = $"{DLL_SUFFIX}{COMPRESSED_SUFFIX}";
public static Dictionary<string, Stream> LoadEmbeddedAssemblies(AssemblyDefinition assembly)
{
return assembly.MainModule.Resources
.Where(resource => resource.Name.ToLower().EndsWith(DLL_SUFFIX) || resource.Name.ToLower().EndsWith(DLL_COMPRESSED_SUFFIX))
.Select(LoadResource)
.Where(data => data.Name != null)
.ToDictionary(data => data.Name, data => data.Stream);
}
public static (string Name, Stream Stream) LoadResource(Resource resource)
{
if (resource is EmbeddedResource embeddedResource)
{
if (resource.Name.ToLower().EndsWith(COMPRESSED_SUFFIX))
{
var decompressedStream = new MemoryStream();
using (var deflateStream = new DeflateStream(embeddedResource.GetResourceStream(), CompressionMode.Decompress))
{
deflateStream.CopyTo(decompressedStream);
}
decompressedStream.Position = 0;
return (resource.Name.Substring(0, resource.Name.Length - COMPRESSED_SUFFIX.Length), decompressedStream);
}
return (resource.Name, embeddedResource.GetResourceStream());
}
return (null, null);
}
}