mirror of https://github.com/hykilpikonna/AquaDX
43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using Mono.Cecil;
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namespace AquaMai.Config.HeadlessLoader;
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public class ResourceLoader
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{
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private const string DLL_SUFFIX = ".dll";
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private const string COMPRESSED_SUFFIX = ".compressed";
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private const string DLL_COMPRESSED_SUFFIX = $"{DLL_SUFFIX}{COMPRESSED_SUFFIX}";
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public static Dictionary<string, Stream> LoadEmbeddedAssemblies(AssemblyDefinition assembly)
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{
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return assembly.MainModule.Resources
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.Where(resource => resource.Name.ToLower().EndsWith(DLL_SUFFIX) || resource.Name.ToLower().EndsWith(DLL_COMPRESSED_SUFFIX))
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.Select(LoadResource)
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.Where(data => data.Name != null)
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.ToDictionary(data => data.Name, data => data.Stream);
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}
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public static (string Name, Stream Stream) LoadResource(Resource resource)
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{
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if (resource is EmbeddedResource embeddedResource)
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{
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if (resource.Name.ToLower().EndsWith(COMPRESSED_SUFFIX))
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{
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var decompressedStream = new MemoryStream();
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using (var deflateStream = new DeflateStream(embeddedResource.GetResourceStream(), CompressionMode.Decompress))
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{
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deflateStream.CopyTo(decompressedStream);
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}
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decompressedStream.Position = 0;
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return (resource.Name.Substring(0, resource.Name.Length - COMPRESSED_SUFFIX.Length), decompressedStream);
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}
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return (resource.Name, embeddedResource.GetResourceStream());
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}
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return (null, null);
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}
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}
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