mirror of https://github.com/hykilpikonna/AquaDX
211 lines
6.3 KiB
C#
211 lines
6.3 KiB
C#
using System;
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using System.Reflection;
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using HarmonyLib;
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using MAI2.Util;
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using Manager;
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using MelonLoader;
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using Monitor;
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using Process;
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using UnityEngine;
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namespace AquaMai.Fix;
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public class DebugFeature
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{
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public static bool IsPolyfill { get; private set; }
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private static GameProcess _gameProcess;
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private static MovieController _gameMovie;
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private static GameMonitor[] _monitors;
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private static object _debugFeatureOriginal;
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private static System.Type _debugFeatureType;
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[HarmonyPatch(typeof(GameProcess), "OnStart")]
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[HarmonyPostfix]
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public static void Init(GameProcess __instance, MovieController ____gameMovie, GameMonitor[] ____monitors)
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{
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_gameProcess = __instance;
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_gameMovie = ____gameMovie;
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_monitors = ____monitors;
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PolyFill.timer = 0;
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}
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public static void DoCustomPatch(HarmonyLib.Harmony h)
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{
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var original = typeof(GameProcess).GetField("debugFeature", BindingFlags.NonPublic | BindingFlags.Instance);
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if (original is null)
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{
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MelonLogger.Msg(" > [DebugFeature] Running Polyfill");
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IsPolyfill = true;
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h.PatchAll(typeof(PolyFill));
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}
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else
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{
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MelonLogger.Msg(" > [DebugFeature] Already included");
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_debugFeatureType = typeof(GameProcess).GetNestedType("DebugFeature", BindingFlags.Instance | BindingFlags.NonPublic);
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h.PatchAll(typeof(GetOriginal));
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}
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}
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public static bool Pause
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{
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get
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{
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if (IsPolyfill)
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{
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return PolyFill.isPause;
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}
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return (bool)_debugFeatureType.GetField("_debugPause", BindingFlags.Instance | BindingFlags.Public).GetValue(_debugFeatureOriginal);
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}
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set
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{
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if (IsPolyfill)
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{
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PolyFill.isPause = value;
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}
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else
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{
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_debugFeatureType.GetField("_debugPause", BindingFlags.Instance | BindingFlags.Public).SetValue(_debugFeatureOriginal, value);
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}
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SoundManager.PauseMusic(value);
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_gameMovie.Pause(value);
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NotesManager.Pause(value);
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}
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}
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public static void Seek(int msec)
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{
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Singleton<GamePlayManager>.Instance.Initialize();
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if (IsPolyfill)
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{
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PolyFill.DebugTimeSkip(msec);
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}
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else
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{
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_debugFeatureType.GetMethod("DebugTimeSkip", BindingFlags.Instance | BindingFlags.Public).Invoke(_debugFeatureOriginal, new object[] { msec });
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}
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}
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public static double CurrentPlayMsec
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{
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[Obsolete("不要用它,它有问题。用 PractiseMode.CurrentPlayMsec")]
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get
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{
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if (IsPolyfill)
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{
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return PolyFill.timer;
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}
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return (double)_debugFeatureType.GetField("_debugTimer", BindingFlags.Instance | BindingFlags.Public).GetValue(_debugFeatureOriginal);
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}
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set
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{
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if (IsPolyfill)
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{
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PolyFill.timer = value;
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}
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else
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{
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_debugFeatureType.GetField("_debugTimer", BindingFlags.Instance | BindingFlags.Public).SetValue(_debugFeatureOriginal, value);
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}
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Seek(0);
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}
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}
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private static class GetOriginal
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{
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[HarmonyPatch(typeof(GameProcess), "OnStart")]
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[HarmonyPostfix]
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public static void Postfix(object ___debugFeature)
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{
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_debugFeatureOriginal = ___debugFeature;
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}
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}
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private static class PolyFill
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{
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public static bool isPause;
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public static double timer;
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public static void DebugTimeSkip(int addMsec)
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{
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_gameMovie.Pause(pauseFlag: true);
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NotesManager.Pause(true);
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if (addMsec >= 0)
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{
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timer += addMsec;
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}
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else
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{
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timer = timer + addMsec >= 0.0 ? timer + addMsec : 0.0;
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}
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_gameMovie.SetSeekFrame(timer);
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SoundManager.SeekMusic((int)timer);
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for (int i = 0; i < _monitors.Length; i++)
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{
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_monitors[i].Seek((int)timer);
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}
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// magic number, dont know why
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NotesManager.StartPlay((int)timer + 91);
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NotesManager.Pause(isPause);
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if (!isPause)
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{
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SoundManager.PauseMusic(pause: false);
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_gameMovie.Pause(pauseFlag: false);
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}
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else
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{
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_gameMovie.Pause(pauseFlag: true);
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}
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_gameProcess.UpdateNotes();
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}
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[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
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[HarmonyPostfix]
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public static void Postfix(byte ____sequence)
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{
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if (____sequence != 4) return;
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// GameSequence.Play
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if (!isPause)
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{
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timer += GameManager.GetGameMSecAddD();
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}
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if (Input.GetKeyDown(KeyCode.Home))
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{
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GameManager.AutoPlay = (GameManager.AutoPlayMode)((int)(GameManager.AutoPlay + 1) % Enum.GetNames(typeof(GameManager.AutoPlayMode)).Length);
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}
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else if (Input.GetKeyDown(KeyCode.Return))
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{
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isPause = !isPause;
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SoundManager.PauseMusic(isPause);
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_gameMovie.Pause(isPause);
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NotesManager.Pause(isPause);
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}
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else if (DebugInput.GetKeyDown(KeyCode.LeftArrow) || DebugInput.GetKeyDown(KeyCode.RightArrow))
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{
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var num23 = 0;
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if (DebugInput.GetKeyDown(KeyCode.LeftArrow))
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{
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num23 = -1000;
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}
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if (DebugInput.GetKeyDown(KeyCode.RightArrow))
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{
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num23 = 1000;
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}
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int addMsec = ((!DebugInput.GetKey(KeyCode.LeftShift) && !DebugInput.GetKey(KeyCode.RightShift)) ? ((!DebugInput.GetKey(KeyCode.LeftControl) && !DebugInput.GetKey(KeyCode.RightControl)) ? num23 : (num23 * 10)) : (num23 * 5));
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Singleton<GamePlayManager>.Instance.Initialize();
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DebugTimeSkip(addMsec);
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}
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}
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}
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}
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