AquaDX/AquaMai/UX/LoadAssetsPng.cs

172 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
using System.Text.RegularExpressions;
using MAI2.Util;
using Manager;
using MelonLoader;
using Monitor;
using Object = UnityEngine.Object;
namespace AquaMai.UX;
public class LoadAssetsPng
{
private static string[] imageExts = [".jpg", ".png", ".jpeg"];
private static Dictionary<string, string> jacketPaths = new();
private static Dictionary<string, string> tabTitlePaths = new();
private static Dictionary<string, string> localAssetsContents = new();
[HarmonyPrefix]
[HarmonyPatch(typeof(DataManager), "LoadMusicBase")]
public static void LoadMusicPostfix(List<string> ____targetDirs)
{
foreach (var aDir in ____targetDirs)
{
if (Directory.Exists(Path.Combine(aDir, @"AssetBundleImages\jacket")))
foreach (var file in Directory.GetFiles(Path.Combine(aDir, @"AssetBundleImages\jacket")))
{
if (!imageExts.Contains(Path.GetExtension(file).ToLowerInvariant())) continue;
var idStr = Path.GetFileName(file).Substring("ui_jacket_".Length, 6);
jacketPaths[idStr] = file;
}
if (Directory.Exists(Path.Combine(aDir, @"Common\Sprites\Tab\Title")))
foreach (var file in Directory.GetFiles(Path.Combine(aDir, @"Common\Sprites\Tab\Title")))
{
if (!imageExts.Contains(Path.GetExtension(file).ToLowerInvariant())) continue;
tabTitlePaths[Path.GetFileNameWithoutExtension(file).ToLowerInvariant()] = file;
}
}
MelonLogger.Msg($"[LoadAssetsPng] Loaded {jacketPaths.Count} Jacket, {tabTitlePaths.Count} Tab Titles from AssetBundleImages.");
if (Directory.Exists(Path.Combine(Environment.CurrentDirectory, "LocalAssets")))
foreach (var laFile in Directory.EnumerateFiles(Path.Combine(Environment.CurrentDirectory, "LocalAssets")))
{
if (!imageExts.Contains(Path.GetExtension(laFile).ToLowerInvariant())) continue;
localAssetsContents[Path.GetFileNameWithoutExtension(laFile).ToLowerInvariant()] = laFile;
}
MelonLogger.Msg($"[LoadAssetsPng] Loaded {localAssetsContents.Count} LocalAssets.");
}
private static string GetJacketPath(string id)
{
return localAssetsContents.TryGetValue(id, out var laPath) ? laPath : jacketPaths.GetValueOrDefault(id);
}
public static Texture2D GetJacketTexture2D(string id)
{
var path = GetJacketPath(id);
if (path == null)
{
return null;
}
var texture = new Texture2D(1, 1, TextureFormat.RGBA32, false);
texture.LoadImage(File.ReadAllBytes(path));
return texture;
}
public static Texture2D GetJacketTexture2D(int id)
{
return GetJacketTexture2D($"{id:000000}");
}
/*
[HarmonyPatch]
public static class TabTitleLoader
{
public static IEnumerable<MethodBase> TargetMethods()
{
// Fxxk unity
// game load tab title by call Resources.Load<Sprite> directly
// patching Resources.Load<Sprite> need this stuff
// var method = typeof(Resources).GetMethods(BindingFlags.Public | BindingFlags.Static).First(it => it.Name == "Load" && it.IsGenericMethod).MakeGenericMethod(typeof(Sprite));
// return [method];
// but it not work, game will blackscreen if add prefix or postfix
//
// patching AssetBundleManager.LoadAsset will lead game memory error
// return [AccessTools.Method(typeof(AssetBundleManager), "LoadAsset", [typeof(string)], [typeof(Object)])];
// and this is not work because game not using this
//
// we load them manually after game load and no need to hook the load progress
}
public static bool Prefix(string path, ref Object __result)
{
if (!path.StartsWith("Common/Sprites/Tab/Title/")) return true;
var filename = Path.GetFileNameWithoutExtension(path).ToLowerInvariant();
var locPath = localAssetsContents.TryGetValue(filename, out var laPath) ? laPath : tabTitlePaths.GetValueOrDefault(filename);
if (locPath is null) return true;
var texture = new Texture2D(1, 1);
texture.LoadImage(File.ReadAllBytes(locPath));
__result = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
MelonLogger.Msg($"GetTabTitleSpritePrefix {locPath} {__result}");
return false;
}
}
*/
[HarmonyPostfix]
[HarmonyPatch(typeof(MusicSelectMonitor), "Initialize")]
public static void TabTitleLoader(MusicSelectMonitor __instance, Dictionary<int, Sprite> ____genreSprite, Dictionary<int, Sprite> ____versionSprite)
{
var genres = Singleton<DataManager>.Instance.GetMusicGenres();
foreach (var (id, genre) in genres)
{
if (____genreSprite.GetValueOrDefault(id) is not null) continue;
var filename = genre.FileName.ToLowerInvariant();
var locPath = localAssetsContents.TryGetValue(filename, out var laPath) ? laPath : tabTitlePaths.GetValueOrDefault(filename);
if (locPath is null) continue;
var texture = new Texture2D(1, 1, TextureFormat.RGBA32, false);
texture.LoadImage(File.ReadAllBytes(locPath));
____genreSprite[id] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
}
var versions = Singleton<DataManager>.Instance.GetMusicVersions();
foreach (var (id, version) in versions)
{
if (____versionSprite.GetValueOrDefault(id) is not null) continue;
var filename = version.FileName.ToLowerInvariant();
var locPath = localAssetsContents.TryGetValue(filename, out var laPath) ? laPath : tabTitlePaths.GetValueOrDefault(filename);
if (locPath is null) continue;
var texture = new Texture2D(1, 1, TextureFormat.RGBA32, false);
texture.LoadImage(File.ReadAllBytes(locPath));
____versionSprite[id] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
}
}
[HarmonyPatch]
public static class JacketLoader
{
public static IEnumerable<MethodBase> TargetMethods()
{
var AM = typeof(AssetManager);
return [AM.GetMethod("GetJacketThumbTexture2D", [typeof(string)]), AM.GetMethod("GetJacketTexture2D", [typeof(string)])];
}
public static bool Prefix(string filename, ref Texture2D __result, AssetManager __instance)
{
var matches = Regex.Matches(filename, @"UI_Jacket_(\d+)(_s)?\.png");
if (matches.Count < 1)
{
return true;
}
var id = matches[0].Groups[1].Value;
var texture = GetJacketTexture2D(id);
__result = texture ?? __instance.LoadAsset<Texture2D>($"Jacket/UI_Jacket_{id}.png");
return false;
}
}
}