mirror of https://github.com/hykilpikonna/AquaDX
58 lines
2.3 KiB
C#
58 lines
2.3 KiB
C#
using HarmonyLib;
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using MAI2.Util;
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using Manager;
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using MelonLoader;
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using Monitor.Common;
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using Monitor.Entry;
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using Monitor.Entry.Parts.Screens;
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using UnityEngine;
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using Type = System.Type;
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namespace AquaMai.UX
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{
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// Hides the 2p (right hand side) UI.
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// Note: this is not my original work. I simply interpreted the code and rewrote it as a mod.
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public class SinglePlayer
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Main.GameMain), "LateInitialize", new Type[] { typeof(MonoBehaviour), typeof(Transform), typeof(Transform) })]
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public static bool LateInitialize(MonoBehaviour gameMainObject, ref Transform left, ref Transform right)
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{
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left.transform.position = Vector3.zero;
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right.localScale = Vector3.zero;
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GameObject.Find("Mask").SetActive(false);
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MeshButton), "IsPointInPolygon", new Type[] { typeof(Vector2[]), typeof(Vector2) })]
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public static bool IsPointInPolygon(Vector2[] polygon, ref Vector2 point, MeshButton __instance, ref bool __result)
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{
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__result = RectTransformUtility.RectangleContainsScreenPoint(__instance.GetComponent<RectTransform>(), point, Camera.main);
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return false;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(EntryMonitor), "DecideEntry")]
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public static void PostDecideEntry(EntryMonitor __instance)
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{
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MelonLogger.Msg("Confirm Entry");
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TimeManager.MarkGameStartTime();
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Singleton<EventManager>.Instance.UpdateEvent();
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Singleton<ScoreRankingManager>.Instance.UpdateData();
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__instance.Process.CreateDownloadProcess();
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__instance.ProcessManager.SendMessage(new Message(ProcessType.CommonProcess, 30001));
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__instance.ProcessManager.SendMessage(new Message(ProcessType.CommonProcess, 40000, 0, OperationInformationController.InformationType.Hide));
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__instance.Process.SetNextProcess();
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}
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// To prevent the "長押受付終了" overlay from appearing
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[HarmonyPrefix]
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[HarmonyPatch(typeof(WaitPartner), "Open")]
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public static bool WaitPartnerPreOpen()
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{
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return false;
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}
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}
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} |