AquaDX/AquaMai/UX/QuickSkip.cs

96 lines
3.6 KiB
C#
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using System.Collections.Generic;
using HarmonyLib;
using Mai2.Mai2Cue;
using MAI2.Util;
using Main;
using Manager;
using MelonLoader;
using Process;
using UnityEngine;
namespace AquaMai.UX
{
public class QuickSkip
{
private static ProcessDataContainer _container;
private static int _keyPressFrames;
[HarmonyPrefix]
[HarmonyPatch(typeof(ProcessDataContainer), MethodType.Constructor)]
public static void OnCreateProcessDataContainer(ProcessDataContainer __instance)
{
_container = __instance;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameMainObject), "Update")]
public static void OnGameMainObjectUpdate()
{
// The button between [1p] and [2p] button on ADX
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if (Input.GetKey(KeyCode.Alpha7) || InputManager.GetSystemInputPush(InputManager.SystemButtonSetting.ButtonService)) _keyPressFrames++;
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if (_keyPressFrames > 0 && !Input.GetKey(KeyCode.Alpha7) && !InputManager.GetSystemInputPush(InputManager.SystemButtonSetting.ButtonService))
{
_keyPressFrames = 0;
MelonLogger.Msg(_container.processManager.Dump());
return;
}
if (_keyPressFrames != 60) return;
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MelonLogger.Msg("[QuickSkip] Activated");
var traverse = Traverse.Create(_container.processManager);
var processList = traverse.Field("_processList").GetValue<LinkedList<ProcessManager.ProcessControle>>();
ProcessBase processToRelease = null;
foreach (ProcessManager.ProcessControle process in processList)
{
switch (process.Process.ToString())
{
// After login
case "Process.ModeSelect.ModeSelectProcess":
case "Process.LoginBonus.LoginBonusProcess":
case "Process.RegionalSelectProcess":
case "Process.CharacterSelectProcess":
case "Process.TicketSelect.TicketSelectProcess":
processToRelease = process.Process;
break;
case "Process.MusicSelectProcess":
// Skip to save
SoundManager.PreviewEnd();
SoundManager.PlayBGM(Cue.BGM_COLLECTION, 2);
_container.processManager.AddProcess(new FadeProcess(_container, process.Process, new UnlockMusicProcess(_container)));
break;
}
}
if (processToRelease != null)
{
GameManager.SetMaxTrack();
_container.processManager.AddProcess(new FadeProcess(_container, processToRelease, new MusicSelectProcess(_container)));
}
}
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[HarmonyPostfix]
[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
public static void PostGameProcessUpdate(GameProcess __instance, Message[] ____message, ProcessDataContainer ___container)
{
if (InputManager.GetButtonDown(0, InputManager.ButtonSetting.Select))
{
var traverse = Traverse.Create(__instance);
___container.processManager.SendMessage(____message[0]);
Singleton<GamePlayManager>.Instance.SetSyncResult(0);
traverse.Method("SetRelease").GetValue();
}
if (Input.GetKey(KeyCode.Alpha7))
{
// This is original typo in Assembly-CSharp
Singleton<GamePlayManager>.Instance.SetQuickRetryFrag(flag: true);
}
}
}
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}