mirror of https://github.com/hykilpikonna/AquaDX
[+] Restore AutoPlay(Home) and Pause(Enter) for SDGA
parent
489c00ebb0
commit
8db9580ff5
|
@ -277,6 +277,7 @@
|
|||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Cheat\DebugFeature.cs" />
|
||||
<Compile Include="Cheat\MapUnlock.cs" />
|
||||
<Compile Include="Cheat\TicketUnlock.cs" />
|
||||
<Compile Include="Cheat\UnlockUtage.cs" />
|
||||
|
|
|
@ -8,6 +8,8 @@ TicketUnlock=true
|
|||
MapUnlock=true
|
||||
# Unlock Utage without the need of DXRating 10000
|
||||
UnlockUtage=true
|
||||
# Restore AutoPlay(Home) and Pause(Enter) for SDGA
|
||||
DebugFeature=true
|
||||
|
||||
# ===================================
|
||||
# UX: User Experience Improvements
|
||||
|
|
|
@ -8,6 +8,8 @@ TicketUnlock=true
|
|||
MapUnlock=true
|
||||
# 不需要万分也可以进宴会场
|
||||
UnlockUtage=true
|
||||
# 恢复 SDGA 的自动播放(Home)和暂停(Enter)按键
|
||||
DebugFeature=true
|
||||
|
||||
# ===================================
|
||||
# 用户体验改进
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using HarmonyLib;
|
||||
using Manager;
|
||||
using Process;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AquaMai.Cheat;
|
||||
|
||||
public class DebugFeature
|
||||
{
|
||||
# if SDGA145
|
||||
private static bool isPause = false;
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
|
||||
public static void PostGameProcessUpdate(GameProcess __instance, byte ____sequence, MovieController ____gameMovie)
|
||||
{
|
||||
if (____sequence != 4) return;
|
||||
// GameSequence.Play
|
||||
if (Input.GetKeyDown(KeyCode.Home))
|
||||
{
|
||||
GameManager.AutoPlay = (GameManager.AutoPlayMode)((int)(GameManager.AutoPlay + 1) % Enum.GetNames(typeof(GameManager.AutoPlayMode)).Length);
|
||||
}
|
||||
else if (DebugInput.GetKeyDown(KeyCode.Return))
|
||||
{
|
||||
isPause = !isPause;
|
||||
SoundManager.PauseMusic(isPause);
|
||||
____gameMovie.Pause(isPause);
|
||||
NotesManager.Pause(isPause);
|
||||
}
|
||||
}
|
||||
# endif
|
||||
}
|
|
@ -15,6 +15,7 @@ namespace AquaMai
|
|||
public bool TicketUnlock { get; set; }
|
||||
public bool MapUnlock { get; set; }
|
||||
public bool UnlockUtage { get; set; }
|
||||
public bool DebugFeature { get; set; }
|
||||
}
|
||||
|
||||
public class UXConfig
|
||||
|
|
|
@ -12,20 +12,20 @@ namespace AquaMai
|
|||
public const string Description = "Mod for Sinmai";
|
||||
public const string Author = "Aza";
|
||||
public const string Company = null;
|
||||
public const string Version = "1.0.0";
|
||||
public const string Version = "1.0.1";
|
||||
public const string DownloadLink = null;
|
||||
}
|
||||
|
||||
public class AquaMai : MelonMod
|
||||
{
|
||||
public static Config AppConfig { get; private set; }
|
||||
|
||||
|
||||
private static void Patch(Type type)
|
||||
{
|
||||
MelonLogger.Msg($"> Patching {type}");
|
||||
HarmonyLib.Harmony.CreateAndPatchAll(type);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Apply patches using reflection, based on the settings
|
||||
*/
|
||||
|
@ -44,10 +44,10 @@ namespace AquaMai
|
|||
{
|
||||
// The property should be a boolean
|
||||
if (settingProp.PropertyType != typeof(bool)) continue;
|
||||
|
||||
|
||||
// Check if the boolean value is true
|
||||
if (!(bool) settingProp.GetValue(categoryValue)) continue;
|
||||
|
||||
|
||||
// Get the Type from the config directive name
|
||||
var directiveType = Type.GetType($"AquaMai.{categoryProp.Name}.{settingProp.Name}");
|
||||
|
||||
|
@ -57,8 +57,8 @@ namespace AquaMai
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
MelonLogger.Msg("Loading mod settings...");
|
||||
|
||||
|
@ -71,10 +71,10 @@ namespace AquaMai
|
|||
|
||||
// Read AquaMai.toml to load settings
|
||||
AppConfig = TomletMain.To<Config>(System.IO.File.ReadAllText("AquaMai.toml"));
|
||||
|
||||
|
||||
// Apply patches based on the settings
|
||||
ApplyPatches();
|
||||
|
||||
|
||||
// Fixes that does not have side effects
|
||||
// These don't need to be configurable
|
||||
Patch(typeof(FixCharaCrash));
|
||||
|
|
Loading…
Reference in New Issue