mirror of https://github.com/hykilpikonna/AquaDX
[+] Mark supported game versions with attributes
Build AquaMai / build (push) Has been cancelled
Details
Build AquaMai / build (push) Has been cancelled
Details
parent
6bb2685e03
commit
ff2ed50dea
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@ -49,7 +49,7 @@ jobs:
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- uses: actions/upload-artifact@v4
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- uses: actions/upload-artifact@v4
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with:
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with:
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name: AquaMai
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name: AquaMai
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path: AquaMai\Output\AquaMai.dll
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path: AquaMai\Output\Upload
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- name: Send to Telegram
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- name: Send to Telegram
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if: github.event_name != 'pull_request'
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if: github.event_name != 'pull_request'
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@ -0,0 +1,9 @@
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using System;
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namespace AquaMai.Attributes;
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public class GameVersionAttribute(uint minVersion = 0, uint maxVersion = 0) : Attribute
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{
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public uint MinVersion { get; } = minVersion;
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public uint MaxVersion { get; } = maxVersion;
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}
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@ -1,9 +1,11 @@
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using HarmonyLib;
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using AquaMai.Attributes;
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using HarmonyLib;
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using MAI2System;
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using MAI2System;
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using Manager;
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using Manager;
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namespace AquaMai.Cheat
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namespace AquaMai.Cheat
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{
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{
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[GameVersion(24000)]
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public class UnlockUtage
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public class UnlockUtage
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{
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{
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[HarmonyPrefix]
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[HarmonyPrefix]
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using AquaMai.Attributes;
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using HarmonyLib;
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using HarmonyLib;
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using MAI2.Util;
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using MAI2.Util;
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using Manager;
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using Manager;
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@ -9,6 +10,7 @@ using UnityEngine;
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namespace AquaMai.Fix;
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namespace AquaMai.Fix;
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[GameVersion(23000)]
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public class ExtendNotesPool
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public class ExtendNotesPool
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{
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{
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[HarmonyPostfix]
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[HarmonyPostfix]
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using AquaMai.Attributes;
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using HarmonyLib;
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using HarmonyLib;
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using Manager;
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using Manager;
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using MelonLoader;
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using MelonLoader;
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@ -7,6 +8,7 @@ using Monitor;
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namespace AquaMai.Fix;
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namespace AquaMai.Fix;
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[GameVersion(23000)]
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public class FixConnSlide
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public class FixConnSlide
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{
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{
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/* 这个 Patch 用于修复以下 bug:
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/* 这个 Patch 用于修复以下 bug:
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@ -1,4 +1,5 @@
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using HarmonyLib;
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using AquaMai.Attributes;
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using HarmonyLib;
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using MAI2.Util;
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using MAI2.Util;
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using Manager;
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using Manager;
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using Monitor;
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using Monitor;
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@ -7,6 +8,7 @@ using UnityEngine;
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namespace AquaMai.Fix;
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namespace AquaMai.Fix;
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[GameVersion(24000)]
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public class FixLevelDisplay
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public class FixLevelDisplay
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{
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{
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[HarmonyPostfix]
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[HarmonyPostfix]
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@ -3,6 +3,7 @@ using System.Globalization;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using AquaMai.Attributes;
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using AquaMai.Fix;
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using AquaMai.Fix;
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using AquaMai.Helpers;
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using AquaMai.Helpers;
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using AquaMai.Resources;
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using AquaMai.Resources;
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@ -29,15 +30,33 @@ namespace AquaMai
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public static Config AppConfig { get; private set; }
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public static Config AppConfig { get; private set; }
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private static bool _hasErrors;
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private static bool _hasErrors;
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private void Patch(Type type)
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private void Patch(Type type, bool isNested = false)
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{
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{
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var versionAttr = type.GetCustomAttribute<GameVersionAttribute>();
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var compatible = true;
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if (versionAttr != null)
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{
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if (versionAttr.MinVersion > 0 && versionAttr.MinVersion > GameInfo.GameVersion) compatible = false;
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if (versionAttr.MaxVersion > 0 && versionAttr.MaxVersion < GameInfo.GameVersion) compatible = false;
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}
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if (!compatible)
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{
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if (!isNested)
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{
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MelonLogger.Warning($"> Skipping incompatible patch: {type}");
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}
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return;
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}
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MelonLogger.Msg($"> Patching {type}");
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MelonLogger.Msg($"> Patching {type}");
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try
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try
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{
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{
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HarmonyInstance.PatchAll(type);
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HarmonyInstance.PatchAll(type);
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foreach (var nested in type.GetNestedTypes())
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foreach (var nested in type.GetNestedTypes())
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{
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{
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Patch(nested);
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Patch(nested, true);
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}
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}
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var customMethod = type.GetMethod("DoCustomPatch", BindingFlags.Public | BindingFlags.Static);
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var customMethod = type.GetMethod("DoCustomPatch", BindingFlags.Public | BindingFlags.Static);
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@ -143,15 +162,12 @@ namespace AquaMai
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Patch(typeof(FixCharaCrash));
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Patch(typeof(FixCharaCrash));
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Patch(typeof(BasicFix));
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Patch(typeof(BasicFix));
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Patch(typeof(DisableReboot));
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Patch(typeof(DisableReboot));
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if (GameInfo.GameVersion >= 23000)
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Patch(typeof(ExtendNotesPool));
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Patch(typeof(ExtendNotesPool));
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Patch(typeof(FixCheckAuth));
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Patch(typeof(FixCheckAuth));
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Patch(typeof(DebugFeature));
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Patch(typeof(DebugFeature));
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if (GameInfo.GameVersion >= 23000)
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Patch(typeof(FixConnSlide));
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Patch(typeof(FixConnSlide));
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Patch(typeof(FixSlideAutoPlay)); // Rename: SlideAutoPlayTweak -> FixSlideAutoPlay, 不过这个应该无副作用所以不需要改配置文件
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Patch(typeof(FixSlideAutoPlay)); // Rename: SlideAutoPlayTweak -> FixSlideAutoPlay, 不过这个应该无副作用所以不需要改配置文件
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if (GameInfo.GameVersion >= 24000)
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Patch(typeof(FixLevelDisplay));
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Patch(typeof(FixLevelDisplay));
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// UX
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// UX
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Patch(typeof(CustomVersionString));
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Patch(typeof(CustomVersionString));
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Patch(typeof(CustomPlaceName));
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Patch(typeof(CustomPlaceName));
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using AquaMai.Attributes;
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using AquaMai.Helpers;
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using AquaMai.Helpers;
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using HarmonyLib;
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using HarmonyLib;
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using Mai2.Mai2Cue;
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using Mai2.Mai2Cue;
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@ -86,13 +87,8 @@ public class QuickSkip
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}
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}
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}
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}
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public static void DoCustomPatch(HarmonyLib.Harmony h)
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[GameVersion(23000)]
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{
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public class FestivalAndLaterQuickRetryPatch
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if (GameInfo.GameVersion < 23000) return;
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h.PatchAll(typeof(FestivalAndLaterQuickRetryPatch));
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}
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private class FestivalAndLaterQuickRetryPatch
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{
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{
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(QuickRetry), "IsQuickRetryEnable")]
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[HarmonyPatch(typeof(QuickRetry), "IsQuickRetryEnable")]
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using AquaMai.Attributes;
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using AquaMai.Helpers;
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using AquaMai.Helpers;
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using AquaMai.Resources;
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using AquaMai.Resources;
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using HarmonyLib;
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using HarmonyLib;
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@ -13,6 +14,7 @@ using UnityEngine;
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namespace AquaMai.Utils;
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namespace AquaMai.Utils;
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[GameVersion(23500)]
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public class SelectionDetail
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public class SelectionDetail
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{
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{
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private static readonly Window[] window = new Window[2];
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private static readonly Window[] window = new Window[2];
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