AquaDX/AquaMai/UX/SelectionDetail.cs

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3.5 KiB
C#
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using System.Linq;
using AquaMai.Helpers;
using HarmonyLib;
using MAI2.Util;
using Manager;
using Manager.MaiStudio;
using Manager.UserDatas;
using Monitor;
using Process;
using UnityEngine;
using UrGUI.GUIWindow;
namespace AquaMai.UX;
public class SelectionDetail
{
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private static readonly Window[] window = new Window[2];
private static MusicSelectProcess.MusicSelectData SelectData { get; set; }
private static readonly int[] difficulty = new int[2];
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[HarmonyPostfix]
[HarmonyPatch(typeof(MusicSelectMonitor), "UpdateRivalScore")]
public static void ScrollUpdate(MusicSelectProcess ____musicSelect, MusicSelectMonitor __instance)
{
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int player;
if (__instance == ____musicSelect.MonitorArray[0])
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{
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player = 0;
}
else if (__instance == ____musicSelect.MonitorArray[1])
{
player = 1;
}
else
{
return;
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}
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if (window[player] != null)
{
window[player].Close();
}
var userData = Singleton<UserDataManager>.Instance.GetUserData(player);
if (!userData.IsEntry) return;
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if (____musicSelect.IsRandomIndex()) return;
SelectData = ____musicSelect.GetMusic(0);
if (SelectData == null) return;
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difficulty[player] = ____musicSelect.GetDifficulty(player);
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window[player] = player == 0 ? __instance.gameObject.AddComponent<P1Window>() : __instance.gameObject.AddComponent<P2Window>();
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}
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private class P1Window : Window
{
protected override int player => 0;
}
private class P2Window : Window
{
protected override int player => 1;
}
private abstract class Window : MonoBehaviour
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{
private GUIWindow window;
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protected abstract int player { get; }
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public void Start()
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{
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var x = Screen.width / 2f - 100;
if (!AquaMai.AppConfig.UX.SinglePlayer)
{
var halfPlayerWidth = Screen.height / 1920f * 1080 / 2;
x += halfPlayerWidth * (player == 0 ? -1 : 1);
}
window = GUIWindow.Begin($"ID: {SelectData.MusicData.name.id}", x, Screen.height * 0.87f, 200, 50, 10, 22, 5, true, true, true);
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window.Label(MusicDirHelper.LookupPath(SelectData.MusicData.name.id).Split('/').Reverse().ToArray()[3]);
window.Label(SelectData.MusicData.genreName?.str);
window.Label(SelectData.MusicData.AddVersion?.str);
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var notesData = SelectData.MusicData.notesData[difficulty[player]];
window.Label($"{notesData?.level}.{notesData?.levelDecimal}");
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var rate = CalcB50(SelectData.MusicData, difficulty[player]);
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if (rate > 0)
{
window.Label($"SSS+ => DXRating += {rate}");
}
}
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private uint CalcB50(MusicData musicData, int difficulty)
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{
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var newRate = new UserRate(musicData.name.id, difficulty, 1010000, (uint)musicData.version);
var user = Singleton<UserDataManager>.Instance.GetUserData(player);
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var userLowRate = (newRate.OldFlag ? user.RatingList.RatingList : user.RatingList.NewRatingList).Last();
if (newRate.SingleRate > userLowRate.SingleRate)
{
return newRate.SingleRate - userLowRate.SingleRate;
}
return 0;
}
private void OnGUI()
{
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window?.Draw();
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}
public void Close()
{
Destroy(this);
}
}
}