AquaDX/AquaMai/Fix/HanabiFix.cs

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2024-10-04 20:48:06 +08:00
using Fx;
using HarmonyLib;
using Monitor;
using UnityEngine;
namespace AquaMai.Fix;
public class HanabiFix
{
[HarmonyPatch(typeof(TapCEffect), "SetUpParticle")]
[HarmonyPostfix]
public static void FixMaxSize(TapCEffect __instance, FX_Mai2_Note_Color ____particleControler)
{
var entities = ____particleControler.GetComponentsInChildren<ParticleSystemRenderer>(true);
foreach (var entity in entities)
{
entity.maxParticleSize = 1f;
}
}
}