mirror of https://github.com/hykilpikonna/AquaDX
[+] Random old version maimai BGM
parent
fb72317c6f
commit
991442d5c0
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@ -35,6 +35,9 @@
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<Reference Include="Assembly-CSharp">
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<HintPath>Libs\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>Libs\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>Libs\MelonLoader.dll</HintPath>
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</Reference>
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@ -274,6 +277,7 @@
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<Compile Include="UX\LoadJacketPng.cs" />
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<Compile Include="UX\LoadAssetBundleWithoutManifest.cs" />
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<Compile Include="UX\QuickSkip.cs" />
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<Compile Include="UX\RandomBgm.cs" />
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<Compile Include="UX\SinglePlayer.cs" />
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<Compile Include="UX\SkipEventInfo.cs" />
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<Compile Include="UX\SkipWarningScreen.cs" />
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@ -24,6 +24,8 @@ QuickSkip=true
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LoadAssetBundleWithoutManifest=true
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# Skip "New Event" and "Information" text boxes for new users
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SkipEventInfo=true
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# Random BGM, put Mai2Cue.{acb,awb} of old version of the game in `LocalAssets\Mai2Cue` and rename them
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RandomBgm=false
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[Performance]
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# Disable some useless delays to speed up the game boot process
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@ -22,6 +22,7 @@ namespace AquaMai
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public bool LoadJacketPng { get; set; }
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public bool LoadAssetBundleWithoutManifest { get; set; }
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public bool QuickSkip { get; set; }
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public bool RandomBgm { get; set; }
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public string CustomVersionString { get; set; }
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}
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@ -0,0 +1,61 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using HarmonyLib;
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using Mai2.Mai2Cue;
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using MAI2.Util;
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using Manager;
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using MelonLoader;
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namespace AquaMai.UX
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{
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public class RandomBgm
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{
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private static List<CriAtomExAcb> _acbs = new List<CriAtomExAcb>();
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private static Random _rng = new Random();
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private static CriAtomExAcb _originalAcb;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(SoundManager), "Initialize")]
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public static void Init()
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{
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var files = Directory.EnumerateFiles(Path.Combine(Environment.CurrentDirectory, "LocalAssets", "Mai2Cue"));
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foreach (var file in files)
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{
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if (!file.EndsWith(".acb")) continue;
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_acbs.Add(CriAtomExAcb.LoadAcbFile(null, file, Path.ChangeExtension(file, "awb")));
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}
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MelonLogger.Msg($"Random BGM loaded {_acbs.Count} files");
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CriAtomExAcb), "LoadAcbFile")]
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public static void PostLoadAcbFile(string acbPath, CriAtomExAcb __result)
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{
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if (acbPath.EndsWith("SoundData/Mai2Cue.acb"))
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_originalAcb = __result;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CriAtomExPlayer), "SetCue")]
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[HarmonyPatch(new[] { typeof(CriAtomExAcb), typeof(int) })]
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public static void PreSetCue(ref CriAtomExAcb acb, int id)
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{
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if (acb != _originalAcb) return;
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var cueIndex = (Cue)id;
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switch (cueIndex)
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{
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case Cue.BGM_ENTRY:
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case Cue.BGM_COLLECTION:
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case Cue.BGM_RESULT_CLEAR:
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case Cue.BGM_RESULT:
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acb = _acbs[_rng.Next(_acbs.Count)];
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MelonLogger.Msg($"Picked random BGM for {cueIndex}");
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return;
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default:
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return;
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}
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}
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}
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}
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