mirror of https://github.com/hykilpikonna/AquaDX
add a few more comments
parent
cc1a91e5cd
commit
f76a027b32
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@ -26,10 +26,12 @@ namespace AquaMai.Fix
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__result = MapMaster.GetSlotData(1);
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__result = MapMaster.GetSlotData(1);
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}
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}
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// This is called when loading the music selection screen, to display characters on the top screen
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Monitor.CommonMonitor), "SetCharacterSlot", new Type[] { typeof(MessageCharactorInfomationData) })]
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[HarmonyPatch(typeof(Monitor.CommonMonitor), "SetCharacterSlot", new Type[] { typeof(MessageCharactorInfomationData) })]
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public static bool SetCharacterSlot(ref MessageCharactorInfomationData data, Dictionary<int, CharacterSlotData> ____characterSlotData)
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public static bool SetCharacterSlot(ref MessageCharactorInfomationData data, Dictionary<int, CharacterSlotData> ____characterSlotData)
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{
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{
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// Some characters are not found in this dictionary. We simply skip loading those characters
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if (!____characterSlotData.ContainsKey(data.MapKey))
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if (!____characterSlotData.ContainsKey(data.MapKey))
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{
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{
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Console.Log($"Could not get CharacterSlotData for character [Index={data.Index}, MapKey={data.MapKey}], ignoring...");
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Console.Log($"Could not get CharacterSlotData for character [Index={data.Index}, MapKey={data.MapKey}], ignoring...");
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