AquaDX/AquaMai/CustomKeyMap/Config.cs

33 lines
1.6 KiB
C#

using AquaMai.Attributes;
namespace AquaMai.CustomKeyMap;
public class Config
{
[ConfigComment(
en: "These settings will work regardless of whether you have enabled segatools' io4 emulation",
zh: "这里的设置无论你是否启用了 segatools 的 io4 模拟都会工作")]
public bool Enable { get; set; }
public KeyCodeID Test { get; set; } = (KeyCodeID)115;
public KeyCodeID Service { get; set; } = (KeyCodeID)5;
public KeyCodeID Button1_1P { get; set; } = (KeyCodeID)67;
public KeyCodeID Button2_1P { get; set; } = (KeyCodeID)49;
public KeyCodeID Button3_1P { get; set; } = (KeyCodeID)48;
public KeyCodeID Button4_1P { get; set; } = (KeyCodeID)47;
public KeyCodeID Button5_1P { get; set; } = (KeyCodeID)68;
public KeyCodeID Button6_1P { get; set; } = (KeyCodeID)70;
public KeyCodeID Button7_1P { get; set; } = (KeyCodeID)45;
public KeyCodeID Button8_1P { get; set; } = (KeyCodeID)61;
public KeyCodeID Select_1P { get; set; } = (KeyCodeID)25;
public KeyCodeID Button1_2P { get; set; } = (KeyCodeID)80;
public KeyCodeID Button2_2P { get; set; } = (KeyCodeID)81;
public KeyCodeID Button3_2P { get; set; } = (KeyCodeID)78;
public KeyCodeID Button4_2P { get; set; } = (KeyCodeID)75;
public KeyCodeID Button5_2P { get; set; } = (KeyCodeID)74;
public KeyCodeID Button6_2P { get; set; } = (KeyCodeID)73;
public KeyCodeID Button7_2P { get; set; } = (KeyCodeID)76;
public KeyCodeID Button8_2P { get; set; } = (KeyCodeID)79;
public KeyCodeID Select_2P { get; set; } = (KeyCodeID)84;
}