AquaDX/AquaMai/Resources/Locale.Designer.cs

263 lines
9.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AquaMai.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Locale {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Locale() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AquaMai.Resources.Locale", typeof(Locale).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Loaded!.
/// </summary>
internal static string Loaded {
get {
return ResourceManager.GetString("Loaded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Errors detected while loading!
///- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
///- Check for conflicting mods, or enabled incompatible options.
/// </summary>
internal static string LoadError {
get {
return ResourceManager.GetString("LoadError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End.
/// </summary>
internal static string MarkRepeatEnd {
get {
return ResourceManager.GetString("MarkRepeatEnd", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
internal static string MarkRepeatStart {
get {
return ResourceManager.GetString("MarkRepeatStart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Aime reader error.
/// </summary>
internal static string NetErrIsAliveAimeReader {
get {
return ResourceManager.GetString("NetErrIsAliveAimeReader", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Aime server error.
/// </summary>
internal static string NetErrIsAliveAimeServer {
get {
return ResourceManager.GetString("NetErrIsAliveAimeServer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Server communication error.
/// </summary>
internal static string NetErrIsAliveServer {
get {
return ResourceManager.GetString("NetErrIsAliveServer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Data download not success.
/// </summary>
internal static string NetErrWasDownloadSuccessOnce {
get {
return ResourceManager.GetString("NetErrWasDownloadSuccessOnce", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pause.
/// </summary>
internal static string Pause {
get {
return ResourceManager.GetString("Pause", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SSS+ =&gt; DXRating += {0}.
/// </summary>
internal static string RatingUpWhenSSSp {
get {
return ResourceManager.GetString("RatingUpWhenSSSp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Not Set.
/// </summary>
internal static string RepeatNotSet {
get {
return ResourceManager.GetString("RepeatNotSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
internal static string RepeatReset {
get {
return ResourceManager.GetString("RepeatReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Set.
/// </summary>
internal static string RepeatStartEndSet {
get {
return ResourceManager.GetString("RepeatStartEndSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Start Set.
/// </summary>
internal static string RepeatStartSet {
get {
return ResourceManager.GetString("RepeatStartSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saving... Do not exit the game.
/// </summary>
internal static string SavingDontExit {
get {
return ResourceManager.GetString("SavingDontExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Seek &lt;&lt;.
/// </summary>
internal static string SeekBackward {
get {
return ResourceManager.GetString("SeekBackward", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Seek &gt;&gt;.
/// </summary>
internal static string SeekForward {
get {
return ResourceManager.GetString("SeekForward", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Skip.
/// </summary>
internal static string Skip {
get {
return ResourceManager.GetString("Skip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed.
/// </summary>
internal static string Speed {
get {
return ResourceManager.GetString("Speed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed -.
/// </summary>
internal static string SpeedDown {
get {
return ResourceManager.GetString("SpeedDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed Reset.
/// </summary>
internal static string SpeedReset {
get {
return ResourceManager.GetString("SpeedReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed +.
/// </summary>
internal static string SpeedUp {
get {
return ResourceManager.GetString("SpeedUp", resourceCulture);
}
}
}
}