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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace AquaMai.Resources {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Locale {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Locale() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AquaMai.Resources.Locale", typeof(Locale).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loaded!.
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/// </summary>
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internal static string Loaded {
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get {
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return ResourceManager.GetString("Loaded", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Errors detected while loading!
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///- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
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///- Check for conflicting mods, or enabled incompatible options.
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/// </summary>
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internal static string LoadError {
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get {
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return ResourceManager.GetString("LoadError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to End.
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/// </summary>
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internal static string MarkRepeatEnd {
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get {
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return ResourceManager.GetString("MarkRepeatEnd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Start.
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/// </summary>
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internal static string MarkRepeatStart {
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get {
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return ResourceManager.GetString("MarkRepeatStart", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Aime reader error.
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/// </summary>
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internal static string NetErrIsAliveAimeReader {
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get {
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return ResourceManager.GetString("NetErrIsAliveAimeReader", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Aime server error.
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/// </summary>
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internal static string NetErrIsAliveAimeServer {
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get {
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return ResourceManager.GetString("NetErrIsAliveAimeServer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Server communication error.
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/// </summary>
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internal static string NetErrIsAliveServer {
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get {
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return ResourceManager.GetString("NetErrIsAliveServer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Data download not success.
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/// </summary>
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internal static string NetErrWasDownloadSuccessOnce {
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get {
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return ResourceManager.GetString("NetErrWasDownloadSuccessOnce", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Pause.
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/// </summary>
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internal static string Pause {
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get {
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return ResourceManager.GetString("Pause", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SSS+ => DXRating += {0}.
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/// </summary>
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internal static string RatingUpWhenSSSp {
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get {
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return ResourceManager.GetString("RatingUpWhenSSSp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loop Not Set.
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/// </summary>
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internal static string RepeatNotSet {
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get {
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return ResourceManager.GetString("RepeatNotSet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reset.
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/// </summary>
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internal static string RepeatReset {
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get {
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return ResourceManager.GetString("RepeatReset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loop Set.
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/// </summary>
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internal static string RepeatStartEndSet {
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get {
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return ResourceManager.GetString("RepeatStartEndSet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loop Start Set.
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/// </summary>
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internal static string RepeatStartSet {
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get {
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return ResourceManager.GetString("RepeatStartSet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Saving... Do not exit the game.
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/// </summary>
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internal static string SavingDontExit {
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get {
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return ResourceManager.GetString("SavingDontExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Seek <<.
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/// </summary>
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internal static string SeekBackward {
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get {
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return ResourceManager.GetString("SeekBackward", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Seek >>.
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/// </summary>
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internal static string SeekForward {
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get {
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return ResourceManager.GetString("SeekForward", resourceCulture);
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}
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}
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2024-10-16 01:01:32 +08:00
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/// <summary>
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/// Looks up a localized string similar to Skip.
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/// </summary>
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internal static string Skip {
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get {
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return ResourceManager.GetString("Skip", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed.
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/// </summary>
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internal static string Speed {
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get {
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return ResourceManager.GetString("Speed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed -.
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/// </summary>
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internal static string SpeedDown {
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get {
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return ResourceManager.GetString("SpeedDown", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed Reset.
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/// </summary>
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internal static string SpeedReset {
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get {
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return ResourceManager.GetString("SpeedReset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed +.
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/// </summary>
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internal static string SpeedUp {
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get {
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return ResourceManager.GetString("SpeedUp", resourceCulture);
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}
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}
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}
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}
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