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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
/ /
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AquaMai.Resources {
using System ;
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/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Locale {
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private static global :: System . Resources . ResourceManager resourceMan ;
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private static global :: System . Globalization . CultureInfo resourceCulture ;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Locale ( ) {
}
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/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global :: System . Resources . ResourceManager ResourceManager {
get {
if ( object . ReferenceEquals ( resourceMan , null ) ) {
global :: System . Resources . ResourceManager temp = new global :: System . Resources . ResourceManager ( "AquaMai.Resources.Locale" , typeof ( Locale ) . Assembly ) ;
resourceMan = temp ;
}
return resourceMan ;
}
}
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/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global :: System . Globalization . CultureInfo Culture {
get {
return resourceCulture ;
}
set {
resourceCulture = value ;
}
}
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/// <summary>
/// Looks up a localized string similar to You are using AquaMai CI build version. This version is built from the latest mainline code and may contain undocumented configuration changes or potential issues..
/// </summary>
internal static string CiBuildAlertContent {
get {
return ResourceManager . GetString ( "CiBuildAlertContent" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Important Notice: Test Version.
/// </summary>
internal static string CiBuildAlertTitle {
get {
return ResourceManager . GetString ( "CiBuildAlertTitle" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Loaded!.
/// </summary>
internal static string Loaded {
get {
return ResourceManager . GetString ( "Loaded" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Errors detected while loading!
///- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
///- Check for conflicting mods, or enabled incompatible options.
/// </summary>
internal static string LoadError {
get {
return ResourceManager . GetString ( "LoadError" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to End.
/// </summary>
internal static string MarkRepeatEnd {
get {
return ResourceManager . GetString ( "MarkRepeatEnd" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
internal static string MarkRepeatStart {
get {
return ResourceManager . GetString ( "MarkRepeatStart" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Aime reader error.
/// </summary>
internal static string NetErrIsAliveAimeReader {
get {
return ResourceManager . GetString ( "NetErrIsAliveAimeReader" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Aime server error.
/// </summary>
internal static string NetErrIsAliveAimeServer {
get {
return ResourceManager . GetString ( "NetErrIsAliveAimeServer" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Server communication error.
/// </summary>
internal static string NetErrIsAliveServer {
get {
return ResourceManager . GetString ( "NetErrIsAliveServer" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Data download not success.
/// </summary>
internal static string NetErrWasDownloadSuccessOnce {
get {
return ResourceManager . GetString ( "NetErrWasDownloadSuccessOnce" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Pause.
/// </summary>
internal static string Pause {
get {
return ResourceManager . GetString ( "Pause" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to 游玩次数:{0}.
/// </summary>
internal static string PlayCount {
get {
return ResourceManager . GetString ( "PlayCount" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to SSS+ => DXRating += {0}.
/// </summary>
internal static string RatingUpWhenSSSp {
get {
return ResourceManager . GetString ( "RatingUpWhenSSSp" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Repeat end time cannot be less than repeat start time.
/// </summary>
internal static string RepeatEndTimeLessThenStartTime {
get {
return ResourceManager . GetString ( "RepeatEndTimeLessThenStartTime" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Loop Not Set.
/// </summary>
internal static string RepeatNotSet {
get {
return ResourceManager . GetString ( "RepeatNotSet" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
internal static string RepeatReset {
get {
return ResourceManager . GetString ( "RepeatReset" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Loop Set.
/// </summary>
internal static string RepeatStartEndSet {
get {
return ResourceManager . GetString ( "RepeatStartEndSet" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Loop Start Set.
/// </summary>
internal static string RepeatStartSet {
get {
return ResourceManager . GetString ( "RepeatStartSet" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Please set repeat start time first.
/// </summary>
internal static string RepeatStartTimeNotSet {
get {
return ResourceManager . GetString ( "RepeatStartTimeNotSet" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Saving... Do not exit the game.
/// </summary>
internal static string SavingDontExit {
get {
return ResourceManager . GetString ( "SavingDontExit" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Seek <<.
/// </summary>
internal static string SeekBackward {
get {
return ResourceManager . GetString ( "SeekBackward" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Seek >>.
/// </summary>
internal static string SeekForward {
get {
return ResourceManager . GetString ( "SeekForward" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Skip.
/// </summary>
internal static string Skip {
get {
return ResourceManager . GetString ( "Skip" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to > Skipping incompatible patch: {0}.
/// </summary>
internal static string SkipIncompatiblePatch {
get {
return ResourceManager . GetString ( "SkipIncompatiblePatch" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Speed.
/// </summary>
internal static string Speed {
get {
return ResourceManager . GetString ( "Speed" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Speed -.
/// </summary>
internal static string SpeedDown {
get {
return ResourceManager . GetString ( "SpeedDown" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Speed Reset.
/// </summary>
internal static string SpeedReset {
get {
return ResourceManager . GetString ( "SpeedReset" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Speed +.
/// </summary>
internal static string SpeedUp {
get {
return ResourceManager . GetString ( "SpeedUp" , resourceCulture ) ;
}
}
}
}